Homebrew Alu-fiend Species Details

Alu-fiends are the product of successful procreation between a succubus and a male mortal (mostly -- but not exclusively -- humans). Females are, generally, attractive or beautiful, going to great lengths at times to conceal their needle-like teeth and diminutive wings. They often possess a high degree of sexual proclivity, or at least tend towards provocative presentation, stemming from their succubus heritage. Males closely resemble their "cousin" the cambion (produced from a female mortal and male demon) in physical appearance, though they, too, tend to present themselves in a teasing, devious fashion, and lack the characteristic reddish tint to their skin. As a rule of thumb, alu-fiends are much more representative of their mortal heritage in terms of physical characteristics, and their demonic traits are often -- though not always -- few and subdued in nature.

Alu-fiends are generally strongly Chaotic beings, though their propensity towards Good or Evil is left essentially to a coin toss; for every notable Evil alu-fiend, there is a Good-alligned hero with just as much renown, giving the entire race a very neutral image in the minds of others. In fact, Neutral-inclined individuals are perhaps the most common of the race, preferring not to get involved with grand, lofty causes. All alu-fiends inherit immortality from their demon parent, but they are far from invulnerable, and are particularly susceptible to radiant damage

Alu-fiend Traits

Alu-Fiend's are often mistaken for other races, whether that be human or elf, but make no mistake, if caught off guard by one, they will make you see the truth of themselves very quickly

Ability Score Increases

Your Dexterity score increases by 1, and your Charisma score increases by 2.

Age

Alu-Fiends mature at the same rate as humans, though they often times end up surpassing them in age depending on who their other parent is.

Dark Origin

The Alu-fiend is considered both a Fiend and Humanoid.

Size

 Alu-fiends can range from 5 to over 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common and one other language.

Fiendish Tongue

You gain proficiency in either Persuasion or Deception.

Shapeshifter's Legacy

One of your parents as a fiend, could change their appearance at will, and was a master of deception. You are far from their level, but with the help of a little makeup as a base you can channel a portion of that power. You know the first-level spell disguise self and you cast it as you would a cantrip, though casting it requires the added material components of a hand mirror and either a pad of foundation, a tube of lipstick, or a pencil of eyeliner. Note that you are not simply applying makeup; rather, the makeup acts as a catalyst or raw material that the magic of the spell acts on. You are also still able to change your appearance in any of the ways mentioned in the description of minor illusion; the makeup does is not a restriction of your physical changes. If you are in possession of a component pouch, you may presume that you have these materials on hand for as long as you have the pouch.

When channeling disguise self in this way, you have advantage on one deception, intimidation, or persuasion roll of your choice. You may only use this advantage once per casting, regardless of how many relevant checks you must make during the duration of the spell.

You may only cast the spell once in this manner per long rest.

Lesser Charm

You're ability to charm others isn't as potent as your fiendish parent, but it's still there. On a successful persuasion or deception check, you may attempt to sway the targets opinion in one way or the other, making them more susceptible to your words. This ability does not work if the target is immune to the charmed condition or what you ask of them is against the person's code. For example, you may be able to convince low ranking soldiers to let you into places you aren't supposed to be, however attempting to do the same with an extremely loyal captain may get you in trouble. Whether the ability works or not, the target does not know that you swayed their opinion, believing it to be a consequence of giving into temptation.

You can use this ability a number of times equal to your proficiency bonus, regaining all uses on a long rest.

Previous Versions

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