Homebrew Draenorian Orc Species Details

The orcs originally resided on the world of Draenor. Unfortunately, The Burning Legion made use of them in an attempt to conquer Azeroth—they were infected with the daemonic blood of Mannoroth the Destructor, driven mad, and turned upon both the Draenei and the denizens of Azeroth. After losing the Second War, they were cut off from the corrupting influence of Mannoroth, and began to return to their shamanistic roots. Now, under the leadership of their new Warchief, the orcs are carving out a home for themselves in Azeroth.

Orc culture is all about strength and honor, fighting back demons who would seek to corrupt them and conquering Azerothian lands when they see fit. Orcs are deeply rooted in their past and revere their elders and past heroes and have a long and storied history of rugged living and survival. Orcs are separated into clans but have a deep level of respect and honor for each other. Orcs generally favor physical combat and distrust magic.

Draenorian Orc's were once brown, grey or black skinned with a variety of eye colors however, after they consumed the blood of Mannoroth, their skin turned to hues of green, and their eyes are now red. These physiological changes have become hereditary. Their hair color has remained unaffected by the demon's blood.

Available Classes

This race belongs to a set of race intended to be played in a campaign set in Azeroth. As such, this race has restrictions to what classes and subclasses it can be. Below is the list of classes and subclasses this race can be.

 Barbarian

  • Path of the Ancestral Guardian
  • Path of the Berserker
  • Path of the Storm Herald

Cleric

  • Forge Domain
  • Tempest Domain
  • War Domain

Fighter

  • Battle Master
  • Cavalier
  • Champion

Ranger

  • Beast Master
  • Hunter
  • Monster Slayer

Rogue

  • Assassin
  • Scout
  • Swashbuckler

Sorcerer

  • Storm Sorcery
  • Wild Magic

Warlock

  • The Hexblade

Wizard

  • School of Conjuration
  • School of Evocation

Draenorian Orc Traits

As an draenorian orc, you have the following racial traits.

Ability Score Adjustments

When determining your character’s ability scores, increase your Strength score by 2 and increase your Wisdom score by 1, then decrease your Dexterity or Intelligence by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. You can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Orc and two other languages that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

You are a Humanoid however, you can be detected spells and effects that are used to detect the presence of fiends. This is due to you or your kin having drank Mannoroth's blood.

Size

You are Medium.

Speed

Your walking speed is 30 feet.

Blood Fury

Blood Fury lasts for 1 minute. The next you hit a creature with a melee attack, the residual power of Mannoroth's blood grants you demonic strength, and you deal double damage to the target. Additionally, while under the effects of Blood Fury all healing you receive is halved rounded up.. Activate only as a bonus action and at the beginning of your turn. You may only use this feature once per day.

Darkvision

You can see in dim light within 30 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Hardiness

You have advantage on saving throws against being Paralyzed, Stunned, and/or Unconscious.

Axe Specialization

You gain proficiency with the handaxe, battleaxe, and greataxe. Attack and damage rolls made with a handaxe, battleaxe, or greataxe are increased by 1(this bonus will have to be manually applied when a player attacks with an axe as there is now way to automate this feature for player convenience).

Command

Attack and damage rolls made by creatures you control either through class features or spell effects are increased by 1(this bonus will have to be manually applied when a creature under your control attacks or deals damage as there is now way to automate this feature for player convenience).

Choose a WoW Class Feat

Choose a feat that has a name that starts with 'WoW Class Feat'.

Previous Versions

Name Date Modified Views Adds Version Actions
6/6/2024 2:59:21 AM
7
0
--
Coming Soon
6/6/2024 3:48:51 AM
7
0
--
Coming Soon
6/7/2024 3:06:07 AM
9
0
2
Coming Soon
6/8/2024 3:33:58 AM
14
0
3
Coming Soon
6/15/2024 4:06:53 AM
20
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes