Homebrew Bloodhoof Tauren Species Details

The tauren are a race of large, bovine humanoids who dwell on the great plains of Central Kalimdor. For countless generations, they were constantly harassed by the violent centaur, who forced the tauren into a nomadic lifestyle in the harsh Barrens. However, during the Third War and the Horde's invasion of Kalimdor, the tauren and the invading Horde became allies, and the Horde aided the tauren in driving off the centaur from the sacred lands of Mulgore. High Chieftain Cairne Bloodhoof established the capital city of Thunder Bluff, the tauren remain one of the most stalwart allies of the Horde.

Despite their enormous size, the tauren are a peaceful and honorable people who nonetheless are fierce fighters when roused. Hunting and shamanism are held in high regard in their culture, as is their worship of the Earth Mother and respect for the land and nature.

Available Classes

This race belongs to a set of race intended to be played in a campaign set in Azeroth. As such, this race has restrictions to what classes and subclasses it can be. Below is the list of classes and subclasses this race can be.

Alchemist

  • Alchemist 

Barbarian

  • Path of the Ancestral Guardian
  • Path of the Storm Herald
  • Path of the Totem Warrior

Cleric

  • Life Domain
  • Nature Domain
  • Peace Domain
  • Tempest Domain

Druid

  • Circle of Dreams
  • Circle of Stars
  • Circle of the Land
  • Circle of the Moon

Fighter

  • Battle Master
  • Champion
  • Rune Knight

Ranger

  • Beast Master
  • Hunter

Sorcerer

  • Storm Sorcery
  • Wild Magic

Warlock

  • The Hexblade

Bloodhoof Tauren Traits

As a bloodhoof tauren, you have the following racial traits.

Cultivation

When harvesting alchemical reagents flip a coin, if you win the coin flip you harvest twice as many reagents.

Ability Score Adjustments

When determining your character’s ability scores, increase your Wisdom score by 2 and increase your Strength score by 1, then decrease your Dexterity or Intelligence by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. You can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Minotaur, Orc and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

You are a Humanoid.

Size

You are Medium.

Speed

Your walking speed is 30 feet.

Horns

You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.

Goring Rush

Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action.

Endurance

You gain the tough feature.

War Stomp

As a bonus action, you stomp the ground with all your might, each creature within 10 feet of you must make a Dexterity saving throw DC 8 + your proficiency bonus + your strength modifier, becoming stunned until the end of your next turn on a failed saving throw. This can only be used once a day.

Nature Resistance

You have resistance to poison damage and advantage on saving throws against becoming Poisoned.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Bloodhoof Weapon Specialization

You gain proficiency with the javelin, mace, quarterstaff, spear, and maul. Attack and damage rolls made with a javelin, mace, quarterstaff, spear, or a maul are increased by 1(this bonus will have to be manually applied when a player attacks with an axe as there is now way to automate this feature for player convenience).

Choose a WoW Class Feat

Choose a feat that has a name that starts with 'WoW Class Feat'.

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