Homebrew Deep Kobold Species Details
Deep Kobolds are among the latest races to have been documented, as they have been concealing themselves from the world for many hundreds of years. After being separated from their tribes, they traversed deeper and closer to the lairs of Mind Flayers and were culled because of it. Those who survived gathered together and after years of defending against and hunting Illithids, they developed special constitutions and fortified minds that granted them added protection to psionic attacks. Wielding their draconic ancestry, elder Deep Kobolds bear the responsibility of passing down a word of power to the hunters of the tribe. Though its pronunciation and intonation has changed throughout the generations, it still wields an immense capacity to cause discomfort and to create openings that the hunters can take advantage of.
Deep Kobold Traits
Darkvision, Psychic Defiance, Power Word Scream, Pack Tactics, Sunlight SensitivityAbility Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20
Size
You are Small.
Speed
Your walking speed is 25ft.
Darkvision
You can see in dim light within 120ft of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Psychic Defiance
You have resistance to psychic damage and advantage on saving throws to avoid or end the stunned condition on yourself.
Power Word Scream
As a bonus action, you scream a muddy yet debilitating rendition of a word of power at creatures within 10 feet of you. Until the start of your next turn, any creature has advantage on attack rolls against any creature other than you who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Pack Tactics
You have advantage on attack rolls against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. This effect can only be neutralized by two applications of advantage (e.g. Pack Tactics and Power Word Scream are active at the same time), and a third application will grant advantage as normal.
Languages
You can speak, read, and write Common and Draconic or Deep Speech.
Previous Versions
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6/17/2024 1:39:03 AM
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