Homebrew Althraci-Bound Species Details
The High-King had named his son the Arbiter and his first decree was to form the Infinite company, a band of the kingdom most powerful and witty to begin crafting and defending their home to bring prosperity and a sence of gradnuer like never seen before. Not long after its formation would come its fall. I myself saw the young prince set a blaze in his sleep to rise into form as what he is now. A tool for darkness. Even after we had freed him, his burdens were heavy and so too was all of us taken under the hood of the shadow we had fallen prey too. Some of my kingdom still stands. But our prince and those who joined his company are dispersed seeking redemption and to bring new hope to our ruined homeland. I pray this letter sees you well lord or lady and that my invitation to the meeting at scyers inn will still be accepted
sincerly, Lord Abdomenis.
Sharing the messy blood of orcs, humans and dwarfs makes them extremely powerful, built to endure and fight for all they can. Their will is only strengthened by the horror of madness.
Scarred and Strong
Althraci-Bound exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common shared elements among these folk.
Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an orc or half-orc as a former prisoner or a disgraced exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries.
The Mark of Gruumsh
The one-eyed god Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is true of half-orcs. Some half-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee combat — and either exult along with him or shiver with fear and loathing.
Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn. An insult stings like acid, and sadness saps their strength. But they laugh loudly and heartily, and simple pleasures — feasting, drinking, wrestling, drumming, and wild dancing — fill their hearts with joy. They tend to be short-tempered and sometimes sullen, more inclined to action than contemplation and to fighting than arguing. And when their hearts swell with love, they leap to perform acts of great kindness and compassion.
EXCELLENT AMBASSADORS AND SELLSWORDS
Many Althraci-Bound learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have divine and eldritch air about them and human energy without human boorishness. They often make excellent ambassadors and go-betweens However even better they often sell their power and crafts to all kinds and make worthy champions for the right price.
Of The Winter
To far they appear as a tall, wide-shouldered man, but the closer you get you to begin to see tusks, burning powerful gazes and if so chosen powerful facial hair. They are often quite hairy all over. wearing tough leathery armour traditionally and typically wielding powerful and large weapons crafted and forged with extreme care.
Witness to Horror Unspoken
You like all from the ruin of Althraci were victims or indicators of a terrifying phenomena that left you homeless and broken. Your will however is still unshaken and you brawl your way to stay fighting thanks to the pact your people made with death itself long ago to fight through your unending nightmares and survive no matter what until you and your people find redemption and peace once again.
Althraci-Bound Names
Half-elves use either human or orcish naming conventions.
Althraci-Bound Traits
Your Althraci-Bound character has certain traits deriving from your orc, human and dwarven ancestry.Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Often living an extraordinarily long life. Enduring the cold of the north and having such a mixed history they prolong most other races. However, mature much to that of a human.
Size
Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Relentless Endurance and Shadowed Mind
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest. You also have immunity to feared effects however after using the effect to nullify fear you take 1d6 psycic damage after a long or short rest. This being a consequence of your facing of fear but memories of the horrors you saw or inflicted from the fall of your home.
Tool Proficiency and Language
You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/16/2024 12:59:48 AM
|
4
|
1
|
--
|
Coming Soon
|
Comments