Homebrew Twoad Species Details
Twoads are toad like humanoids that are short in stature, stocky, and very very bumpy. They are very social and enjoy company but are impossible to hate (Probably because of their big eyes). But don't let that fool you, Twoads are natural born warriors and are fierce in numbers. Crossing one is a mistake but crossing a whole tribe would be catastrophic. But they are mostly peaceful and don't fight unless threatened, which is often because of their swamp homeland being very endangered.
Mannerisms
Twoads are very clean despite their appearance and swampy habitat. Most twoads bathe 4 or 5 times a day!
Twoad Traits
Toung, Hard Skin, Protective Toxins, Natural HealingLanguages
You can read and write common and one other language of your choice
Age
Twoads live for a really long time due to their natural healing, most live for around 500 years
Ability Score Increase/Decrease
Your constitution and dexterity scores both increases by 2 but your intelligence decreases by 1
Tongue
You can use your tongue as a natural weapon dealing 1d6+ your DEX modifier. You can also use your tongue to grab things as a action, or you can even bind an enemy with it(DEX save of 15.
Your tongue is 30 ft long
Bumpy Skin
You have an AC of 15+ your Con modifier
Protective Toxins
You can exert up to 5 small vials of toxins every short rest. You can use these toxins while grappled to be immediately released. These toxins immediately wither away vines and small plants and shrubs. They don't have any effects on undead or construct. You can add the toxins to your attack to deal 2d6+CON modifier extra poison damage. If these toxins are consumed by any creature without immunity to poison damage or poison, they take 8d10 poison damage and become poisoned, they take half of the amount of they have resistance, but the poison has a warning scent and the target will only consume the poison of convinced
Natural Healing
You have advice against saving throws on being desiesed, poisoned and resistance again poison damage and can heal 1d6+your CON modifier 5 times per long rest
Darkvision
You have darkvision up to 60ft in shades of grey
Great Leap
You can jump up to 50 feet as a movement option, you can use this speed before or after your regular movement. You may fall from three times the usual hight and not take fall damage, and you may high jump 5 times your strength modifier
Speed
You have a walking speed of 25 ft, a climbing speed of 25, a burrowing speed of 25
Previous Versions
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6/16/2024 1:01:22 AM
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6
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0
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5e
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Coming Soon
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6/16/2024 1:02:16 AM
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6
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0
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5e
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Coming Soon
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