Homebrew Ghostruner Species Details

Created by The Architect, these machines used to be human. He had used science to push the human body to its limits and beyond. They are exceptionally capable of just about any feat, their augmentations allowing them to outperform any mortal man at any task imaginable.

Ghostruner Traits

Artificial Dexterity, Darkvision, Jack of all Trades, Natural Defenses, Unlimited Endurance, Weaponized Steel

Artificial Dexterity

Due to your mechanized senses, you are able to react faster than most, this grants you advantage on Dexterity saving throws against threats you can see.

Darkvision

Due to your mechanical body, you are able to see in the dark, unlike most humans. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern color in the darkness.

Jack of all Trades

Due to the lack of human limiters in your mechanical body, you are exceptionally capable of learning and retaining information quickly. You gain the following benefits:

  • You can add a +1 to three separate ability scores of your choice or a +2 in one and a +1 in another.
  • You gain proficiency in two skills of your choice.
  • You can read, write, and speak Common and one other language of your choice.

Natural Defenses

Your mechanical parts are incredibly resilient and durable granting you the following benefits:

  • You gain a +1 to Armor Class
  • You can only don armor with which you have proficiency. To don armor you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can't be removed from your body against your will.
  • You have advantage on saving throws against being poisoned and you have resistance to poison damage.
  • You are immune to diseases.

Unlimited Endurance

Due to your lack of human organs and receptors, you gain the following benefits:

  • You don't need to eat, drink, or breathe.
  • You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can't put you to sleep.
  • When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can hear and see as normal.

Weaponized Steel

Due to your ability to quickly learn and retain information you have become a master at using all sorts of weapons gaining proficiency in simple and martial weapons.

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