Homebrew Croconilian Species Details

related to the standard Lizardfolk, the Croconilian tend to live their lives around the Nile river eating the fish that live in the Nile and tending to the river banks. not liking humans they keep to themselves and tend to travel up and down the river in  groups of 4 - 8.

being big and bulky the Croconilian can be quick to anger tending to attack the aggressor, so they tend to be tattered in scars

Croconilian Traits

Crocodile like body

Ability Score increase

Your Constitution score increases by 2, and your Strength score increases by 1.

Age

Crocodilians age slowly, reaching maturity at about 50. They can live to be over 300 years old.

Size

On average, croconilians stand at 6-8 feet tall and weigh around 220-370 pounds. Your size is Medium.

Speed

Croconilians are slow on land but much faster in the water. Your base walking speed is 25 feet and you have a swimming speed of 40 feet

Language

You can speak, read, and write Common and Draconic.

Crushing Bite

You can use your sharp teeth and powerful jaws as a weapon. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike

Tail Bash

You can make an unarmed strike with your tail, your tail is a natural weapon. As a bonus action, you can make an attack with your tail against a Large or smaller creature. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. Once you use this trait, you can not use it again until you finish a short or long rest.

Water Dweller

You are a water-born creature and can hold your breath for up to four hours at a time.

Ambush Hunter

You are proficient in the Stealth skill. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.

Natural Armor

You have tough, scaly skin. When you aren't wearing armor, your AC is equal to 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Previous Versions

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