Homebrew Elemental Kitsune Species Details
… I jumped up and turned around to see the most beautiful woman I have ever seen. She had long silver hair that seemed to shine like the moon above our heads. She wore a stunning dark blue kimono that accentuated her beauty and made her light color hair stand out even more. After recovering from my surprise, I noticed that the woman who spoke to me wasn’t human. Instead of ears on the side of her head she had a pair of fox ears and at her back were 9 long, silver tails. Looking into her eyes I noticed that they shone with a faint golden light.
The descendants of legendary creatures, the Kitsune are a race of Fey that each carry the mark of one of four elements. Known for their playful trickery and wandering ways, spending time with a Kitsune never gets old.
Child of the Elements
Kitsune appear very similar to an elf or a human, with the exception of their vulpine ears and tails. Each is born with a single tail, but that number grows as they age or gain power and experience. They can grow up to nine tails maximum and the number makes for an excellent visual indicator of an individual's power.
A kitsune's skin color can range the full extent of human normal, which helps them to blend into humanoid society somewhat. Their hair, or fur, colors favor white, black, or reddish hues, but the mixing of the clans has drastically broadened the range of possible colors. Whatever their primary color however, their eyes and the tips of their ears and tails always take on a color reminiscent of their elemental affinity. Bluish for Ice, reddish for fire, yellowish for light, and blackish for death.
Curiosity Incarnate, Trickery Unbound
Kitsune are a common sight anywhere in the world as their curious and wandering natures lead them to explore whatever might catch their interest. They're usually friendly and will play all kinds of pranks on those they favor. Woe be to those who earn their anger however, as their "pranks" can get quite dangerous if they stop playing nice.
Kitsune are naturally magically gifted and thus tend to favor caster classes, but their quick wit and adaptability make them suitable for nearly any class. They tend toward chaotic alignments and are rarely evil.
Kitsune Names
Kitsune names often sound strange to others, but each has a long tradition within their culture.
Male Names: Daichi, Haruki, Hiroshi, Kaito, Kenta, Kenji, Ryo, Satoshi, Shinji, Takashi, Yuki, Yuta
Female Names: Aiko, Hana, Kaori, Mai, Nao, Rei, Sakura, Sora, Yuki, Emi, Kana, Mika
There were once four clans of Kitsune and members would also take its name as their own, but recently some have taken to coming up with their own unique family names or might take one from another race or culture.
Clan Names: Harumori, Natsuno, Akiharuka, Fuyunami
Elemental Kitsune Traits
As a Kitsune, you share the following traits with others of your kind.Creature Type
You are a Fey.
Ability Score Increase
When determining your character’s ability scores on character creation, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. You can’t raise any of your scores above 20 through this trait.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the Charmed condition on yourself.
Elemental Affinity
The Nine-tailed Foxes from which you descend are each associated with a both a season and an element. You inherit some of their power at your birth and will grow into it as time goes on. As your character level increases you will gain more tails, your second tail at level 4 and another every even level thereafter, and each new tail comes with a new power based on your element. Choose one of the following affinities when creating your character:
| Season | Element |
|---|---|
| Spring | Light |
| Summer | Fire |
| Autumn | Death |
| Winter | Ice |
Nine Tails of Power
As you grow in power you will also grow more tails, up to nine. Each tail grants you additional power based on your Elemental Affinity.
You are born with one tail, and will grow more according to your character level. At level 4 you grow your second, and will grow another every even level thereafter until level 18 when you grow your 9th. Each new tail you grow will grant you access to another spell based on your affinity, but be warned, should you lose a tail you will also lose access to one of those powers. If you lose a tail, then it is treated the same as any lost limb and can be restored in the same ways, but only a natural tail will grant you power, not a prosthetic.
The spells you gain through your tails use your Wisdom bonus as their spell casting modifier. Each spell may be cast once per long rest without material components or consuming a spell slot. The following table is a general guide to the levels of the spells you'll receive and at when you'll gain access to them, but there might be exceptions.
| Level | Number of Tails | Spell Level |
|---|---|---|
| 4th | 2 | 1st |
| 6th | 3 | 2nd |
| 8th | 4 | 3rd |
| 10th | 5 | 4th |
| 12th | 6 | 5th |
| 14th | 7 | 6th |
| 16th | 8 | 7th |
| 18th | 9 | 9th |
Vulpine Tricks
From birth you have limited access to Fey magic which can obscure your features. As an Action, you may magically hide your vulpine features and pass as a mundane humanoid for up to an hour, granting you advantage on any checks to hide your race. This counts as an illusion and a creature may attempt to see through it with an opposed skill check. They roll an Intelligence Investigation against your Wisdom Deception, seeing through and becoming unaffected by the illusion on a success. You may only use this ability a number of times equal to your Proficiency Bonus. Any effect that would counter magic will also work against this ability.
Once you've grown your second tail, you gain further access to your Fey magic. You may then shapeshift into a fox of the same size, coloration, and number of tails as your true form. Any items and equipment you are holding or carrying when you do so will merge into your body and reemerge when you change back . While in fox form, your stats remain the same and you retain access to any magic you may have, but you cannot speak any language or use humanoid equipment. Instead, you have Advantage on Stealth checks and gain a natural strength weapon Bite attack, which deals 1d6 + your Strength modifier Piercing Damage.
Languages
You can speak, read, and write Common and Sylvan. Sylvan is a lyrical language with mysterious intonation and many subtleties.
Previous Versions
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