Homebrew Reborn Tabaxi Species Details

Origin:

Reborn are individuals who have died and been brought back to life through various means. This rebirth can be the result of necromantic magic, a divine intervention, or an unexplained phenomenon. Despite their revival, they retain scars of their death and often have incomplete memories of their previous life.

Physical Traits:

Reborn characters can have various appearances based on how they were revived:

  • Stitched Flesh or Mechanical Parts: They might bear signs of their resurrection, such as stitched flesh, mechanical limbs, or other grafted body parts.
  • Pale or Deathly Features: Their skin can be pallid or have a deathly hue, with eyes that might lack pupils or glow faintly.

Mind and Memory:

Reborn often experience:

  • Fragmented Memories: Their memories are often incomplete or jumbled, leading to moments of clarity followed by confusion.
  • Unfinished Business: They might feel a strong compulsion to resolve issues from their past life.

Reborn Tabaxi Traits

Cat’s Claws, Cat’s Talents, Darkvision, Feline Agility, Deathless Nature, Knowledge from a Past Life

Creature Type

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

Size

You are Small or Medium (your choice).

Speed

Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.

Ability Score Increase

Choose 3 ability scores of your choice to increase by 1.

Languages

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

Cat’s Claws

You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Cat’s Talent

You have proficiency in the Perception and Stealth skills.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Feline Agility

Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Deathless Nature

You have escaped death, a fact represented by the following benefits:

  • You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
  • You have advantage on death saving throws.
  • You don’t need to eat, drink, or breathe.
  • You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.

Knowledge from a Past Life

You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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