Homebrew cyborg Species Details
A cyborg can be any race with flesh but it has mechanical parts built upon it, replacing others. For each level gained, the cyborg gains a new part which gives it knew abilities or immunities, the higher the level the less human the cyborg is and eventually they may just be an android. They tend to be built from carbonised star-adamantine or titanium mithrilite which makes them very strong.
cyborg Traits
For each level gained, the cyborg gains a new part which gives it knew abilities or immunitiesoptics
add int and + 3 to any perception or investigation and see in the dark
Robotic claw
1d20 + dex + str to hit
1d6 + str for damage
1d20 + dex + str, DC 20 and if they get it then their opponent is grappled
Robotic legs
both legs are replaced with robotic ones which allows +10 movement speed and +5 jump height and length, it also means they cannot become tired from walking.
Robot armour
they automatically gain plate armour without disadvantage and they get advantage against piercing and slashing attacks but they also get -5 in all modes of movement
implant chip
gain immunity to being frightened, charmed and exhausted but if they are hit with an electrical attack they must roll a d12 and if it lands on 2 they become blinded and deafened and if it lands on 1 the chip is destroyed.
robotic multi hand
their human hand now gains robotic claw and drill which has the same to hit as a robotic claw but deals 3d4 + str and can burrow 5 feet in weak metals and stones per turn
Blaster fist
The robotic multihand now gains a hypon pistol that reloads as soon as it is fired
gun cycler hand
Blaster fist can now also become a hypon rifle, shotgun or sniper and each one instantly reloads
multi-multihand
the other hand is now also a fully decked out multihand and a multi attack can be made where each does 1 action once.
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