Homebrew cyborg Species Details

A cyborg can be any race with flesh but it has mechanical parts built upon it, replacing others. For each level gained, the cyborg gains a new part which gives it knew abilities or immunities, the higher the level the less human the cyborg is and eventually they may just be an android. They tend to be built from carbonised star-adamantine or titanium mithrilite which makes them very strong.

cyborg Traits

For each level gained, the cyborg gains a new part which gives it knew abilities or immunities

optics

add int and + 3 to any perception or investigation and see in the dark

Robotic claw

1d20 + dex + str to hit

1d6 + str for damage

1d20 + dex + str, DC 20 and if they get it then their opponent is grappled

Robotic legs

both legs are replaced with robotic ones which allows +10 movement speed and  +5 jump height and length, it also means they cannot become tired from walking.

Robot armour

they automatically gain plate armour without disadvantage and they get advantage against piercing and slashing attacks but they also get -5 in all modes of movement 

implant chip

gain immunity to being frightened, charmed and exhausted but if they are hit with an electrical attack they must roll a d12 and if it lands on 2 they become blinded and deafened and if it lands on 1 the chip is destroyed.

robotic multi hand

their human hand now gains robotic claw and drill which has the same to hit as a robotic claw but deals 3d4 + str and can burrow 5 feet in weak metals and stones per turn

Blaster fist

The robotic multihand now gains a hypon pistol that reloads as soon as it is fired

gun cycler hand

Blaster fist can now also become a hypon rifle, shotgun or sniper and each one instantly reloads

multi-multihand

the other hand is now also a fully decked out multihand and a multi attack can be made where each does 1 action once.

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