Homebrew White Sharkin Species Details
Sharkin were among the first intelligent species created by the gods, created before Elves and Dragons. They were in the beginning a basic shark species, who were transformed into a feral humanoid shark monster. They preyed upon large marine life and other surface or aquatic races. Sekolah, the shark god favored this species, so he bestowed upon them intelligence and a special gift. This gift was to store memories and genomes of other shark species, into their own genome including the ones that went extinct. This has caused the birth of many variations and subraces, as well as the height differences and abilities to sprout in these subraces.
Sekolah favored certain Sharkins who had done special deeds that pleased him, such as killing a great and powerful enemy or someone who went against Sekolah's will. They also could gain his favor by spreading his will, or protecting his monuments or places of worship. An honorable death in battle is the only way a Sharkin should die, this is also one of the ways a Sharkin would gain his favor. Sekolah comparative to how they pleased him, they would gain different such blessings. Extra strength in battle, enriched life, and even give them an extended lifespan after death, in some cases in the form of an undead.
Sharkin fought with and hunted any sort of creature that looked either powerful or threatening to them, including dinosaurs and dragons, making them top predators inside and outside of water. They are hated by most if not all surface dwelling races, making them enemy number one to almost everyone. They are even hated and despised by dragons, since the first time they killed an adult red dragon. This was not a one time problem, and has caused a bitter rivalry between the Dragons and Sharkins. They favored the taste of dragon flesh, from that day onward it became the largest badge of honor available for a Sharkin to hunt and kill a dragon. This then henceforth became a great and mighty challenge, for a member of the Sharkin royal family to hunt and bag a dragon, the bigger the better. The royal family loved the taste of dragons so much they made it their most favored treat among all other delicacies of their people. They often form hunting parties specifically to hunt and bag a dragon for any special occasion or festival. This made any and all dragon absolutely despise Sharkin, for they looked at them as prey and dragons being the vain creatures they are hate them. A dragon that sees a Sharkin will immediate become enraged and will do whatever it can to kill and devour it.
The Sharkin have a great and mighty city made of stone, coral, and metal that rests near the bottom of the seafloor called Sharanthis. The city was first built about a hundred years after the dawning of the Sharkin race, it's construction was orchestrated by the first true king of the Sharkins. His name was king Gargon Chasmjaw, he was the first to unite the Sharkin under one banner as well as create the baseline social structure and law system. The city is surrounded by a barrier of magic preventing water from entering the city, though the city has water current-like tubes or canals that travel all throughout the city. These tubes are like watery subways and watery elevators, that allow travel to every district in the city. The city is on a rising platform-like structure, consisting of 5 large circular platforms that each equal to 100 square miles along its top surface and the sides of the platform rise up to 25 miles tall. The top platform houses the royal family and other high class Sharkin families. The second platform houses the military forces and their facilities, this is also the layer that holds the store houses for their more expensive and rarest item storages. The third platform contains most of the shops and markets that exist in the whole city. The fourth platform holds almost all the temples, as well as almost all the inns and taverns in the city. The lowest platform of the city is filled with the common citizens housing as well as a few small shops and taverns. The outside of the city holds some ancient houses and other buildings, these have been fixed up with scrap materials to make them usable dwellings for the squalors and outcasts of the Sharkin.
White Sharkin Traits
This race has 2 traits: Blood Frenzy and Vicious Bite.Bloody Frenzy
With the ability to smell blood from a range of 3 miles, the smell of it can excite your hunger for battle. When you make an attack against a creature that doesn't have all its hit points, you can choose to make the attack with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Vicious Bite
A bite attack, 1d8, but grows to 2d8 at 5th level, 3d8 at 10th level, and 4d8 at 20th level.
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