Homebrew Argentian Species Details

While Argentians appear human, some noticeable differences are their ears. Pointy like an elf's on top but the bottom of their ears are square shaped, In addition all Argentians are born with a red mark on the back of their necks which eventually becomes a horn depending on their power and age, when the horn grows the birthmark of an Argentians moves to a random part of the body. It is said that all Argentians come from the "Red Tree of Power" which they worship like a god along with other deities. Those who focus on pursuing strength usually end up with sharper horns more prone to being ripped off by their foes while the Argentians who follow the magical path either have their horns fall of naturally or it becomes impossible to rip off of even chip. When the horn of a magical Argentian falls off naturally they gain a Blue Mark where it once was, increasing their magical abilities. An Argentian's durability is unrivaled, rumors have it that one could even endure the most powerful spells from 10 of the world's most powerful spellcasters and have bodies that shatter even adamantine under the right conditions. 

Argentian Traits

Their horns can act as catalysts for greater magic and their bodies become more durable over time

Ability Score Increase

Increases either Strength by 2 and Dexterity by 1 or Increases Intelligence by 2 and Wisdom by 1

Argent Fortress

Every 20 hits you take regardless of damage will increase your durability level by 1 until you reach level 10. You start at 0

0- Normal

1- Enemies have disadvantage in attack rolls against you for the first 2 turns

2- Enemies have disadvantage in attack rolls against you for the first 5 turns

3- Minor Magical Resistance: Roll a d100 or percentile die any roll that is 70+ means the effects of a spell cast on you are negated

4- Manmade Weapons made of wood, bone, stone, copper, gold, silver, and bronze have their damage reduced by half

5- +1 to AC

6- Enemies have disadvantage in attack rolls against you for the first 10 turns

7- Greater Magical Resistance: Roll a d100 or percentile die any roll that is 50+ means the effects of a spell cast on you are negated

8- Manmade Weapons made of darksteel, bluewood, astral driftmetal, steel, iron, darkwood, and adamant have their damage reduced by half

9- +1 to AC

10- All manmade Weapons have their damage reduced by half with a 50/50 chance of breaking on contact and either Divine Magical Resistance (Roll a d100 or percentile die any roll that is 40+ means the effects of a spell cast on you are negated) or +2 to AC

Red Horn

This horn allows the use of 2 of the Sorcerer Cantrips along with a single 1st level Sorcerer Spell. Should the horn be ripped off you will lose these spells. If it falls off naturally you gain an additional 2 cantrips, 3 1st level spells, a 2nd level spell, and 3rd level spell from the Sorcerer spell list

Argent Birth Brand

This is the Argentian Birthmark, it appears on the neck but when the horn grows there, the mark moves to a random part of the body. If the mark appears on the forehead you gain advantage when casting magic and immunity from being charmed and/or controlled. If the mark appears on the upper body you gain advantage with strength saving throws, and athletics. If the mark appears on any part of the lower body you get advantage for dexterity saving throws and acrobatics.

Previous Versions

Name Date Modified Views Adds Version Actions
5/31/2024 3:26:57 AM
1
0
1
Coming Soon
5/31/2024 3:31:02 AM
1
0
1.5
Coming Soon
6/23/2024 8:48:30 PM
3
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes