Homebrew Commims Species Details

Comims are small and pudgy-looking dragons with snubbed snouts, short horns of a variety of shapes (all with a smooth surface), thick necks, and long, thick tails. In their thick necks are their poison glands, which are squeezed together by muscles and allow a commim to eject poison from it's mouth at a foe. Comims have large, strong hands that allow them to crush anything from shells to nuts to bones in them. Commims are omnivores, though they tend to favor meat. Commims stand upright on their two back legs.

Commims Traits

Cute funky little dragons.

Ability Score Increase

Your Strength score increases by two, and your Intelligence score increases by one.

Age

Thanks to being dragons, Commims can live a very long time. They reach maturity at 30 years of age and can live up to 600 years old. They're typically treated like adults when they reach their age of maturity.

Alignment

Commims are known to be mischievous creatures and as such tend to lean towards neutral and chaotic alignments. This is not a given though, and they can also put their chaotic natures to the forces of good.

Size

Commims aren't known to grow very tall, and they can be anywhere from 2'6" to 4' in height. Your size is Small.

Speed

You have a base speed of 30 feet.

Languages

You can speak, read, and wright common and draconic.

Unassuming Appearance

Your small and round appearance make you look rather cute to most other races, making them more keen on listening to you. You have advantage on Persuasion rolls.

Natural Poison

You have poison in your body, giving you a natural tolerance to all poisons. You are immune to Poison and being Poisoned.

Quick Getaway

You spit poison at the eyes of an enemy and blind them for one turn, allowing you to run away (if need be).

Venomous Bite

For your unarmed strike you bite and inject poison into your opponent, dealing 1d4 piercing and 1d6 poison damage.

Thick Tail

You can swing your thick tail at an enemy, dealing 1d4 bludgeoning damage with a range of 5 feet.

Mischievous Upbringing

You were raised being taught how to do sly and mischievous deeds. You have a proficiency in thieves' tools and Sleight of Hand.

Darkvision

Thanks to evolution prioritizing life in caves you have 60 ft. Darkvision.

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