Homebrew Eidolon Species Details

Eidolons create chaos, which they often view as who they are, as they were once a people of form, but destroyed by powerful wizards in Limbo, and were reduced to spirits. This was because the wizards wrongly wished for the power the Eidolons, who were at the time the most successful by technological and magical standards. The Eidolons’ bodies were destroyed in the process, but their spirits remained for one reason: their last action was to possess the wizards and destroy their bodies in the process using a magical secret they uncovered. They then turned themselves into gargantuan spirits so they could continue life while destroying the bodies of their opponents. They still, however, harbor grudges against magic-users, who they see as stealers of secrets.

Eidolon Traits

Eidolons only can change size and possess bodies. They cannot speak, but can move and take actions as normal. They take these actions by possessing creatures and using their stats.

Spirit Possession

You can use your action to target a creature you can see within five feet of you. That creature must make a Charisma saving throw. The DC equals your Charisma modifier plus five. On a failure, the creature can no longer think for itself, and you move inside it and assume its racial traits and all stats and weapons, unless yours are higher. You perceive its senses. You can leave their form as a bonus action. The creature does not remember what it did while it was possessed by you, and is charmed by you for the rest of its life if you wish. If it is charmed in this way, it must obey your commands if you directly tell it to do something. However, you cannot speak while not possessing a creature. It may repeat the saving throw every equinox, and if it succeeds, all effects of this trait on it are lost. However, when you use your action to create the aforementioned effects on a creature, you may specify a condition upon which the creature will do something (E.G if a rooster cries as the sun rises, the creature will run in circles until noon). If you do this, even when the creature is free of all effects, this one stays. (E.G. when Chris’s Eidolon character Rastor possessed Alice’s character Dayna, Rastor said that if he waved his hand at her, Dayna would have to run to his side and attack any hostile creatures to him. She broke free of her possession, but when she attempted to face him in battle, he waved his hand and she became possessed again until all her allies were defeated, and then she began attacking Rastor again.

Size Change

As an action, you can change size to whatever size you wish. You can do this even when possessing a creature not of that size.

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