Homebrew Fathomwalker Species Details
DEEP-SEA VAMPIRES
Mystery surrounds the origins of the fathomwalkers and exactly how they came to be. Although, evidence gathered by the surviving aquanauts from the entrance of the fathomwalker's deep-sea dungeon reveals that they are a unique vampire coven that has acclimated to the hostile conditions of deep waters. It's believed they fed on seafarers by sinking ships passing over the hadal trenches, and were so successful that their coven grew to a terrifying size, Intricate carvings on the deep-sea dungeon depict great battles that took place to exterminate these undead creatures.
Fathomwalker Traits
Your corrupted existence manifest in a variety of traits.Ancestral legacy
Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.If you don't keep any of those elements or you choose this lineage at character creation, you gain proficency in two skills of your choice.
Dark vision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.
Deathless Nature
You don't need air to survive.
Spider Climb
You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
Fathom claw
Unleash the eerie might of the Fathom Claws, a manifestation of your water vampire lineage. With a mere thought, your hands transform into spectral claws, becoming a simple melee weapon with which you are inherently proficient. These claws are an extension of your essence, allowing you to channel your Charisma modifier for both attack and damage rolls, replacing the need for brute strength. Each strike with these claws delivers 1d4 slashing damage, cutting through your foes with ethereal precision.
When your life force dwindles and you are at half or fewer hit points, the claws become even deadlier, granting you advantage on attack rolls made with them. The desperation of near defeat fuels your ferocity, turning your strikes into a whirlwind of vengeance.
Moreover, striking a living creature with your Fathom Claws offers you a moment of empowerment, with two potent choices:
Vampiric Renewal: Regain hit points equal to the damage inflicted, feeding off the life force of your adversary.
Predatory Focus: Gain a bonus to your next ability check or attack roll, equal to the damage dealt, sharpening your predatory instincts.
You can draw upon this dark empowerment a number of times equal to your Proficiency bonus, with your abilities refreshing after a long rest.
Ability Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Size
You retain the size of your old race.
Speed
Your base walking speed is 35 feet.
Comments