Homebrew BananaMan Species Details

Bananafolk are amazingly sentient and completely mobile bananas. From their banana bodies come out thin arms and legs ending in circular hands and blobby feet. Bananafolk also have a face, often with protruding eyeballs, though some also have googly eyes instead. They have no nose or ears, though it is speculated that their stem at the top of their head serves as an antennae to receive vibrations and pheromones in the air. Under their peel is purportedly a normal banana, save that they have a pair of buttocks rather than a normal banana end on the lower half. Bananafolk are a plain people who do not dress in much. They are notably always dancing and shuffle around while doing so.

When bananafolk are born, they are green and turn yellow as they mature. They are known to use their peels as weapons when needed, as these are extremely slippery. One can even say these peels are their clothes. But they are more like a disposable skin, as they can just regrow new ones

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1,

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

For the sake of the game, you are considered Humanoid.

Life Span

Bananafolk reach maturity after 1 year. Compared to humans, Bananafolk can live forever.

Height and Weight

You weight about 15 pounds and around about 2 and a half feet tall 

 

BananaMan Traits

Why is a banana walking and talking, I don't know. Magic?

Creature Type

You are a Humanoid.

Size

Your size is Small.

Speed

Your walking speed is 25 ft.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1

Full of Potassium

You are resistant to Radiant Damage

Peel Armor

Your tough peels and naturally nimble form grant you protection. When you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. You can use your natural armor to determine your Armor Class if the armor you wear would leave you with a lower Armor Class. A shield’s benefits apply as normal while you use your natural armor.

Peel Slip

If a creature you can see within 15 feet of you moves more than 10 feet, regardless of direction, you can use your reaction to throw your skin peel at them up to your proficiency bonus. They must attempt a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus) or fall prone. You lose your Peel Armor until you put back on your peel using an action or regrow your peel over 1 d4 days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/27/2024 4:47:49 AM
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