Homebrew Dragonusa Species Details

Tempered 
due to their origins, they are often very angry and low tempered. they often hiss much like snakes and use the snakes they have as a threat display to scare most away. They are seen as sassy and cruel, which most are due to most parent leaving at a young age.

Snakes
Only half of the snakes on their head has proper venom. the snakes they had for tails are mostly big types of snakes and while resting are usually curled up with another. their brains are not of their own aka they are all linked to the same stomach and brain. The snakes in one "hair" are often about 8-10. They complement the dragon's ancestry. The snakes in the "hair" bundle are venomous due to their mutations only half of the snakes in the "hair" is venomous. (all rolls to use the snake's "hair" thing is a Strength check at least 9 in both and performance roll) snakes are a close-range weapon can only be used in 10-5 foot of range.

Frill 
a frill on the head that acts much like a cobra hood and is also used in a performance roll. 

Venom 
Their venom slowly gets more potent as their strength grows. Their fangs slowly grow as they level up and age. The growth of fangs starts at level 5 and will add on to their strength. as they grow their venom (aka strength) will level up with them. venom can only be used in close up combat (10-5 feet). They can only use their venom they have to bite through the skin and put the venom in the victim's blood stream. (aka Intelligence roll at least 10)

Speed, burrowing, climbing, Swimming  

Their average speed is 20, Burrowing speed is 15, Climbing speed, they don't have wings, the swimming speed is 10 due to their body weight and most are not sea snakes.

Venom arrows 

 if their snake breed is venomous, they can make Venom arrows which is venom tainted arrows which they get their venom by using a leather cloth over a wooden bottle and use the venom they get out to make Venom arrows. They use a medicine skill roll to put their venom into the Bottle. (Roll 1-5 non to barley any, 6-11 a little to a medium amount to do 1-2 arrows. 12-17 medium to good amount to do 2-4 arrows, 18 and 19 half full bottle enough to do 4-6 arrows. 20 full bottle enough to do 6-10 arrows.)

Ageing

The size and development of a 10-year-old human child by the age of 3 and reach adulthood by 15. They live to be around 100.

Damage
 Resistance
They due to their height they are resistance to bludgeoning

Ability score increase  

Their Dexterity score increases by 1 and the performance increases by 2.

Languages 
can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures.
Size
They often are 8-7 feet tall, and the average weight is 230 pounds, their size is large.

Intimidating Presence

Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.


Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold

 

 

Dragonborn Names

Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutch mates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.

Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn

Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit

Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous

Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

DRACONIANS

In the Dragonlance setting, the followers of the evil goddess Takhisis learned a vile ritual that let them corrupt the eggs of metallic dragons, producing evil dragonborn called draconians. Five types of draconians, corresponding to the five types of metallic dragons, fought for Takhisis in the War of the Lance: auraks (gold), baaz (brass), bozak (bronze), kapak (copper), and sivak (silver). In place of their draconic breath weapons, they have unique magical abilities.

 

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Dragonusa Traits

wouldn't allow me to create features/racial traits so it's in the description

Previous Versions

Name Date Modified Views Adds Version Actions
6/27/2024 6:57:58 PM
5
0
1
Coming Soon
6/29/2024 6:20:38 PM
11
2
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes