Homebrew Three Kobolds in a Trenchcoat Species Details
You are Three Kobolds sitting on each other's shoulders hidden inside a tall Trenchcoat. Individually Kobolds look like small reptilian humanoids, with scaled skin of various hues. You have digitigrade legs, long, clawed fingers, a draconic head, and a thin tail. With a bit of stacking and the addition of a Trenchcoat, you resemble a single, much taller Kobold, or perhaps a Dragonborn.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
You are a Humanoid.
Life Span
Kobolds reach adulthood at age 6 and can live up to 120 years, but rarely do so. Three Kobolds in a Trenchcoat may surmises that they will live up to 360 years, but never do so.
Height and Weight
Three Kobolds in a Trenchcoat are between 6 to 7.5 feet (182-288 centimetres) tall, weighing 105 to 135 pounds (47-61 kilograms). If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Three Kobolds in a Trenchcoat Traits
As Three Kobolds in a Trenchcoat, you have the following racial traits.Creature Type
You are a Humanoid.
Medium
You are a Medium made out of Smalls.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Speed
Your walking speed is 30 feet.
Struggling Together
Below your primary pair of arms, your four extra arms are normally engaged in holding together the totem pole of Kobolds within your coat, but you can free a single arm to manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield any weapon that has the light property.
Shenanigans Adept
You have Advantage on Persuasion, Intimidation, or Performance checks made to convince someone that you are in fact a single person and not Three Kobolds in a Trenchcoat.
Heckling
As a bonus action, your belly Kobold can shout abuse at enemies within 10 ft. of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Legs that won't quit
Starting at 1st level, whenever damage reduces you to 0 hit points, you can make a Constitution saving throw (DC 5 + the damage taken). On a success, you may Disengage and take one Move Action. You cannot use this feature if you are reduced to 0 hit points by a critical hit.
Little Rascals
The cunning fostered by walking the way of the Trenchcoat can manifest in unpredictable ways in a group of three kobolds sitting on each others shoulders. Choose one of the following options for your kobold:
Swift Disassembly. You may temporarily treat yourself as a Small character for any features or movements that require Small character size.
Craftiness. You have proficiency in one of the following skills of your choice: Arcana, Investigation, Medicine, Sleight of Hand, or Survival.
Draconic Sorcery. You know one cantrip of your choice from the sorcerer spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for that cantrip (choose when you select this race).
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