Homebrew Aloeva Species Details
An ancient creature that was alive since the dawn of creation. A creature made of rocks and metal ore. Although old, they are rather unintelligent and prioritize constitution and strength over intelligence and are very rarely seen with magical powers. These creatures resemble that of stone golems with a vein of ore streaked across their body. They are very friendly creatures and trust nearly everything that they meet, with that trust being very hard to break, but once broken, is very hard to fix. They are quite tall creatures and very clumsy, although their rock appearance makes them very good at hiding when they want too.
Aloeva Traits
The Aloeva were made to survive countless eons of erosion and hard times avoiding conflict where possible often resorting to hiding from others for as long as need be untill it is safe for them to roam around tending to the earth and nature.Superior Darkvision
Living in underground or dark places for centuries you have grown accustomed to darkness. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. This effect does not get weaker as you go deeper.
Aloeva’n Rock
Due to your metal interior, you can gain special effects. You can gain special effects from the ore you consume, either 10 chunks of ore or alloys of metal, when you consume the rock you either gain immediate benefits or long term benefits, the effects gained last until the end of your next long rest and only 1 long term benefit can be active at a time, with immediate benefits only being able to be used again every hour (ALL TO DM'S DISCRETION). When your hit point maximum changes you roll as if you have advantage.
Languages
You can speak common, subterranean, primordial. Your speaking tends to be slow and carries deep guttural sounds.
Hidden in plain sight
You can spend 1 minute uninterrupted to turn yourself into a pile of rocks. While in this state you gain advantage on stealth checks and have 0ft of movement speed. This feature is the only way the aloeva can do a short or long rest. You can spend 1 action to leave this state.
Earth’n Senses
You gain the ability to sense for nearby ores, rare rocks, gems. You can concentrate for 1 minute to find the nearest point of ores, rare rocks or gems up to character level x 15ft away. If you have an ore, rare rock or gem in mind you can also specifically search for that. You can use this feature a maximum number of times up to your proficiency bonus. Additionally, when your character reaches level 7 you gain tremmorsense up to character level x 30ft away. You can spend 1 bonus action to activate this sense for 1 minute. You can activate this sense up to your proficiency bonus. You gain all uses of both of these features when you finish a long rest.
Biological Absence
You lack any Biological limbs and functions that require nutrients to survive.
You don't need to eat, drink or breathe.
You don't need to sleep but still need to do long rests.
You can last 2x longer before having another short or long rest.
Ancient Curse
The Aloevan race were created at the dawn of beginning and new aloeva cannot be created only destroyed, due to your ancient nature you do not benefit from spells that bring you back to life when you have fully died (failed all death saves) like that of 'Resurrection' and True resurrection' or any spell, ability or item that can bring you back to life. There is one exception in the form of the 'Wish' spell as wishing to bring you back from the dead is the only way to 'live' again.
Communal Aloeva
Early on in the creation of the planet you and other aloeva gathered together to make your own community hidden away in a remote place. You learnt to live with the other aloeva and form a basic society, learning to hide when any intruder got near.
Tool proficiency
You gain proficiency in any tool of your choice.
Expert hiding
When you take the hidden in plain sight feature you also add your proficiency bonus to any stealth rolls you do while in that state.
( Different from skill proficiency )
Wild Aloeva
Spending most of your life in the wilderness alone you learned to avoid danger and survive by yourself. Material possessions mean nothing to you as you have spent centuries either underground, in a forest or atop a mountain alone. Spending Melania honing your skills and knowledge you gain a particular skill set other aloeva find hard to do.
Skill proficiencies
Spending most of your life focusing on yourself you gain new found skills and knowledge. You gain 1 skill proficiency and 1 skill expertise.
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Posted Mar 14, 2025This race was designed for a specific campaign which includes its own PERSONAL and PRIVATE list of ores, each ore does its own special thing, in the case of the "Aloeva’n Rock" feature, try to make a list of abilities with your DM.