Homebrew Drider Species Details

“I failed the Spider Queen once. Never again.

— Pellanistra the drider.

Driders often freak people out due to their spider-like lower body, but they don't mind nearly as much as people think they do. Some driders spend their entire lives away from others just because the spider half creeps them out as well. Despite this, however, many driders wish to be of as much use as possible.

No one is quite sure where this breed of drider came from, but what they do tell when they are asked is that they were simply born into the world in a tree. A number of them become construction workers once they find a town or city that they desire to live in. More still become clothiers, making clothing for other races, and others still, become guards in castles, just walking along ceilings rather than the floor.

Becoming a friend of the drider can be quite nice as they will guard what little friends they are able to make as if they were family. They also won't usually kill the offender, preferring to wrap them up and hag them from somewhere easily accessible.

Drider Traits

Your Drider character has the following traits.

Arachnid Build

You count as one size larger when determining your carrying capacity and the weight you can push or drag.

Broad Back

A Medium or smaller creature can ride on your abdomen if you allow it. In such a situation, you continue to act independently, not as a controlled mount. Unfortunately, your walking/climbing peed is cut in half as spider legs aren't meant to carry massive loads.

Webber

You can cast the web spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Sensitive Fingers

You gain advantage on Perception checks that involve touch.

Drider Talents

Driders gain proficiency in a set of artisan's tools of their choice and Survival.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Drow Weapon Training

From your time as a drow you have proficiency with rapiers, shortswords, and hand crossbows.

Webspinning

You can produce webbing made of silk and use it as a weapon, trap, or for housing/bedding. You have 5 charges of webbing that you can use before having to take a short or long rest.

As a weapon, you can launch a ball of webbing at a enemy who then must make a DEX saving throw or be restrained. When restrained by webbing, the target requires a strength check with a DC of 10 + Dexterity modifier + Constitution modifier to break free.

As a trap, the webbing has the same effects as the Web spell. The only difference is that the duration is 8 hours rather than 1 hour.

As housing/bedding, you require an hour to make a comfortable living space.

Venomous Bite

As a bonus action, you can bite a creature within 5 feet of you forcing them to make a Constitution saving throw or be poisoned until the end of your next turn. The DC for this saving throw is equal to 8 + your Constitution modifier + your proficiency bonus, and you can't use this trait again until you finish a short or long rest.

Ability Score Increase

Your Dexterity score is increased by 2 and your Wisdom score is increased by 1.

Age

Driders live to be about 750 years and reach adulthood at the age of 10.

Size

Driders range from 7 to over 9 feet tall. Your size is Medium.

Superior Darkvision

You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages

You can speak, read, and write Common, Sylan, Undercommon and Elvish. 

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