Homebrew Feelese Species Details
Feelese are deeply emotional Fey that originate from the wondrous and magical Feywild. They live in cities similar in beauty to those of the elves, graceful arches and domed rooftops. Tall-white rounded-buildings lined with blues, reds, purples, yellows, and greens fill the streets of silver. Music, dance, arguments, and fights fueled by their strong emotion are a common sight among their people.
All feelese share the same colours that represent the core emotions their society is known for; red for anger, green for disgust, purple for fear, yellow for joy, and blue for sadness. The way that the colours show in the appearance of a feelese is different for almost every individual. Though the main colours are always the same they can vary in both brightness and saturation, resulting in bright vibrant and faded pastel colours. For a feelese almost any body part can be their colour changing feature, from hair and highlights, skin tone, finger nails, eyes, and even tongues, you name it and there is probably a feelese with that part of them changing with their emotion. As for the appearance of non colour changing parts, most come in pale elf-like skin with black, brown, or a darker blond hair. The diversity in feelese does not stop there, sizes range from 3 and a half to about 6 feet. For a long time male feelese were significantly shorter than their female counterpart, though this still holds true most of the time, it is no longer uncommon to see these roles reversed.
Coming of age is a big celebration in the feelese community. Due to the longevity they don't often count specific days, instead the celebration to adulthood in the year that the feelese would become 50 years of age is celebrated with the entire community on the same day. A special day for all of the feelese that will become adults in that year. The day is called Ytrebup and is filled with a variety of games, traditional foods, and complimentary beverages. On this day the feelese also get a chance to promote any business, trade, or art that they have perfected to the entire community, bringing new opportunities for them and spreading the news far and wide of their skills.
Feelese Traits
As a Feelese you have access to the following racial traits.Age
Feelese mature at the same rate as humans. Due to their longevity, culturally they are not considered to be adults until the age of 50 and they can live to be 460 years.
Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Size
You can choose to be medium or small.
Speed
Your movement speed is 30 feet.
Creature Type
You are a Fey.
Spell Casting Ability Modifier
Choose what spell casting ability modifier you would like to use for your cantrips corresponding to the Emotional Support ability.
Emotional Support
As a Feelese you have the ability to let one of your core emotions drive your actions, empowering you in various ways. You can choose to change what emotion takes control at the end of every short or long rest.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these cantrips when you cast them with this trait (choose before looking at these options when you select this race).
In the Character Builder, set the option for Emotional Support to Anger, Disgust, Fear, Joy, or Sadness to activate the bonuses for that form on the character sheet.
Anger: You gain proficiency in the Intimidation and Athletics skills. You know the Control Flames cantrip. You have advantage on saving trows against the Charmed condition.
Disgust: You gain proficiency in the Survival and Insight skills. You know the Vicious Mockery cantrip. You have advantage on saving trows against the Poisoned condition.
Fear: You gain proficiency in the Perception and Stealth skills. You know the Mage Hand cantrip. You have advantage on saving trows against the Grappled condition.
Joy: You gain proficiency in the Acrobatics and Performance skills. You know the Light cantrip. You have advantage on saving trows against the Frightened condition.
Sadness: You gain proficiency in the Persuasion and Deception skills. You know the Message cantrip. You have advantage on saving trows against the Blinded condition.
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