Homebrew Blood Elf (Sin'Dorei) Species Details
Many years ago, the Night Elves were once followers of Arcane magic. Or rather, some of them were. The sect of Elven society that came to be known as the Highborne wielded, and eventually became addicted to, magic. A war was waged when Queen Azshara nearly performed a successful summoning ritual to bring the Burning Legion into Kalimdor, which shattered the lands.
Since then, the Night Elves have not trusted their pale-skinned brethren. Allied with the Humans for many years, the High Elves provided archers and priests, and even taught the Humans how to use magic. In the third war, however, a bigoted general alarmed by their renaming themselves as Blood Elves in memory of their fallen brethren, sent the elves on suicide missions, only to be rescued each time by Illidan's nagas.
Led by Prince Kael'thas, their last surviving royalty, the Blood Elves swore their allegiance to Illidan and many followed him into Outland. The group that remains in Azeroth has been cut off and has sought alliance with the Forsaken to reclaim their homelands and find new sources of magic to replace their lost Sunwell. Mostly untrusted by the other members of the Horde for their unscrupulous motives, the Blood Elves have captured a Naaru and are leeching the powers of the light from it to create their own sect of paladins. As such, Thrall has reluctantly agreed to work alongside them.
Available Classes
This race belongs to a set of race intended to be played in a campaign set in Azeroth. As such, this race has restrictions to what classes and subclasses it can be. Below is the list of classes and subclasses this race can be.
Bard
- College of Eloquence
Cleric
- Forge Domain
- Life Domain
- Light Domain
- Order Domain
Fighter
- Arcane Archer
- Cavalier
- Champion
- Eldritch Knight
Paladin
- Oath of Conquest
- Oath of Devotion
- Oath of Glory
- Oath of Redemption
- Oath of the Watchers
- Oath of Vengeance
Ranger
- Beast Master
- Hunter
- Monster Slayer
Rogue
- Arcane Trickster
- Assassin
- Inquisitive
- Mastermind
- Scout
- Thief
Sorcerer
- Divine Soul
- Draconic Bloodline
- Shadow Magic
- Wild Magic
Warlock
- The Hexblade
Wizard
- Bladesinging
- Oath of Scribes
- School of Abjuration
- School of Conjuration
- School of Divination
- School of Enchantment
- School of Evocation
- School of Illusion
- School of Transmutation
- Graviturgy Magic
Blood Elf (Sin'Dorei) Traits
As a blood elf, you have the following traits.Ability Score Adjustments
When determining your character’s ability scores, increase your Intelligence score by 2 and increase your Dexterity score by 1, then decrease your Strength or Constitution by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. You can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Elvish, Common, and Orc.
Creature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Arcane Affinity
You gain advantage whenever you make an Arcana check to craft or enchant a magic item.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Magic Resistance
You gain resistance to force damage.
Arcane Torrent
As a bonus action, you draw on the innate magical properties of each creature around you. Creatures within 10 feet of must make an Intelligence saving throw DC 8 + your proficiency bonus + your Intelligence modifier. On a failure, the creature(s) becomes unable to cast spells until the end of your next turn, additionally you gain temporary hit points equal to your proficiency modifier times the number of creatures that failed this saving throw. This can only be used once a day.
Mana Tap
During a short rest you may choose to draw upon the magical properties of an item around you, if you do, you may regain a number of spell slot levels equal to half your proficiency bonus. This feature requires at least one item with magical properties to be within your possession. At the end of your short rest, flip a coin, if you fail the magical item's effects are rendered mundane until dawn.
Sin'Dorei Weapon Specialization
You gain proficiency with the glaive, scimitar, shortsword, and longbow. Attack and damage rolls made with a glaive, scimitar, shortsword, or longbow are increased by 1 (this bonus will have to be manually applied when a player attacks with these weapons as there is now way to automate this feature for player convenience).
Choose a WoW Class Feat.
Choose a feat that has a name that starts with 'WoW Class Feat'.
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