Homebrew Mycanoid Species Details

Mycanoids are fungi creatures that come in small or medium (2-8 ft). Like size, Mycanoids also range in shape and color. They can be cute and spongy mushroom folk or taller looming mushroom stalks. Most mycanoids are evasive of violent behavior; they’re a thoughtful race and usually provide aid to and shelter to travelers however weary they may be. Mycanoids have a strict schedule in their day to day life and usually split it between sleep, work, and melding. Melding was the core of mycanoid society and separation from it is a pitiful fate. Despite their communal lifestyle and melding process conveying a collective consciousness, each mycanoid is its own person with their own hopes and dreams. Venturing for mycanoids is an extremely rare occurrence, it could happen for a number of reasons though, such as losing their circle or perhaps a last resort to save it.

Mycanoid Traits

Mycanoids have several traits related to the plant life origins.

Ability Score Increase

When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1,.

Nature Adept

you are proficiency in nature. you ignore non-magical rough terrain.

Superior Dark Vision.

Your dark vision has a range up to 120ft.

Plant Tongue

You have the ability to speak to plants in a limited manner. Plants can understand the meaning of your words, however you have no special ability to understand them. You have advantage on any charisma checks you make to influence them.

Mycanoid Resistance

You are resistant to poison damage and have advantage on saving throws against being poisoned.

Specialized Spores

Rapport spore

As an action, You can select up to 3 targets within 60 ft of you . For 1 hour you can speak telepathically with the targets and they can respond in the same manner. 

Danger spore   

As a reaction, If you find yourself in a dangerous situation or have taken damage, you can release danger spores to alert allies of your situation as long as they’re within 300 feet of you. 

Pacification spore

As a reaction, when an enemy makes an attack on an ally you can see within 60ft, you can release these pacifying spores to impose disadvantage on the attack.

Hallucination spores       

As an action you can release hallucinogenic spores in the area creating a small harmless effect that follows the same guidelines as the minor illusion cantrip.

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