Homebrew Cybernoid Species Details
Background: Cybernoids are sophisticated constructs created for specialized tasks, often employed as assassins, spies, or bodyguards. Programmed with advanced artificial intelligence, cybernoids possess the ability to learn and adapt, making them formidable opponents and valuable assets in covert operations.
Driven by their programmed directives or their own developed motivations, cybernoids navigate the complexities of moral choices and personal identity, striving to find purpose beyond their initial programming. Some rebel against their creators, seeking independence and forging their own destinies in a world that often views them with suspicion or fear.
Race Name: Cybernoid
Ability Score Increase: Your Dexterity score increases by 2.
Age: Cybernoids are typically created at full maturity and do not age, though they can be repaired and upgraded indefinitely.
Alignment: Cybernoids are often created with a neutral or lawful alignment, reflecting their programmed directives, but their alignment can evolve based on their experiences.
Size: Medium
Speed: Your base walking speed is 30 feet.
Darkvision: Accustomed to operating in low-light conditions, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Constructed Resilience: You have advantage on saving throws against being poisoned and resistance to poison damage. You are immune to disease.
Integrated Weaponry: You have a built-in weapon system that you can use as a natural weapon. This weapon is a part of your body and does not require ammunition. You are proficient with this weapon, which you can use to make a melee or ranged attack. Choose one of the following options for your integrated weapon:
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Blade Arm: Your arm transforms into a retractable blade. It functions as a melee weapon that deals 1d8 piercing damage. You can use your Dexterity modifier for attack and damage rolls with this weapon.
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Concealed Blaster: You have a concealed energy blaster built into your palm or forearm. It functions as a ranged weapon with a range of 30/120 feet, dealing 1d6 radiant damage. You can use your Dexterity modifier for attack and damage rolls with this weapon.
Built-in Tools: You have proficiency with thieves' tools and one other type of artisan's tools of your choice.
Languages: You can speak, read, and write Common and one other language of your choice, typically the language of your creators or another language you have learned.
Subrace: Choose one of the following subraces for your cybernoid character:
Infiltrator:
- Ability Score Increase: Your Charisma score increases by 1.
- Cloaking System: You can use an action to activate a cloaking device built into your chassis. While cloaked, you are invisible until you attack or use a bonus action to deactivate the cloaking device. Once you use this feature, you can't use it again until you finish a short or long rest.
Assassin:
- Ability Score Increase: Your Intelligence score increases by 1.
- Targeting Protocol: You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. If you hit a creature that has not taken its turn in combat yet than you deal an additional 2d6 damage on that creature.
Cybernoid Traits
see above
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