Homebrew Ghoul Species Details
Maybe an undead, maybe a fiend. But definitely not alive. Never breathing but always present. These undead exist constantly exists between the astral and material plane. Able to pass through objects, they sometimes have difficulty staying anchored to our plane. But make no mistake, never leave a dead body or old place unchecked.
Ghouls can really look like humanoid, objects, animals, really anything. But they are defined by a faint glow that permeates them constantly. They vary between a fireplace auburn, sickly green glow, or the unnatural blue glow of being under the waves during a storm. Ghouls often takes decades to form, if the energy of someone who has died is left undisturbed---eventually it will pool up and gather into a new consciousness all together. Some retain their memories, or will be a new person entirely.
Ghoul Traits
BoonHands of the Dead
You get the Chill Touch cantrip, and at level two you get the knock spell. Ultimately at level nine you get the Astral Projection spell.
Ghostly Body
You are resistant to all non magical attacks and necrotic, but are vulnerable to necrotic.
Darkvision
You have darkvision with a radius of 60 ft.
Phase through
Roll a constitution saving throw (DC 13) to pass through objects no thicker than your level times five.
Preservation
A constitution increase of two and a wisdom increase of one.
Previous Versions
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7/7/2024 12:20:49 AM
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