Homebrew Awakened Undead Species Details
You are the skeletal remains of what once was a living creature; you are both the power that animates these remains and bound to the remains themselves. The source of your second life varies - perhaps risen as a mindless undead by a necromancer you eventually awakened sentience, perhaps you are fey spirit that inhabited the bones and got stuck, or perhaps you fiendish creature bound to this form to walk the material plane - there are many options for how you ended up in this predicament, but beware, your new life is as fragile as any mortal, and you can die as they do.
This is a unique and flexible race where your exact nature depends on several factors of your circumstance and it presents unique traits and challenges, including some large conveniences and inconveniences that can lead to nonstandard circumstances, particularly around healing
Awakened Undead Traits
SkeletonUndead Nature
Your creature type is undead, rather than humanoid. As a result of being undead, you have the following benefits:
You don't need to eat, drink, or breathe.
You are immune to disease.
You are immune to poison damage and the poisoned condition.
Magical Vitality
As you are powered by magic, your vitality can be restored by magical power. Any creature (including you) with access to spell slots can expend a spell slot as an action with a range of touch to restore 1d6 + their spell casting modifier hit points donating their magical power to your vitality. The amount restored increases by 1d6 per level of the spell slot. Whenever you are healed in this fashion, you can expend hit dice (rolling them as normal) equal to the spell slot level used to regain additional hit points.
Additionally, you can be returned to life with the animate dead spell, which has the effects of revivify when cast targeting only you.
Reassembly
Your body can be assembled if pieces are broken off. A lost limb can be reattached over a short rest while spending 1 or more hit dice as long as the limb is in your possession, and your corpse counts as intact if all pieces of it can be found and assembled for when using animate dead to recreate revivify on you.
Turn Resistance
Due to your awakened nature, you have advantage on saving throws against any effect that turns undead.
Antimagic Susceptibility
As a magically alive force, you are weakened while in the area of an antimagic field. At the start of each turn you spend it, you must make a DC 10 Charisma saving throw. On failure, you have disadvantage on all attack rolls and ability checks, and your speed is halved. If you fail by 5 or more, you are stunned until the end of your turn. If you are the target of dispel magic, you must succeed a Charisma saving throw against the caster's spell save DC (even if the caster is an allied creature). On failure, you are stunned until the end of your next turn
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