Homebrew Merfolk (Ginny Di Kraken Week Version) Species Details

⬪ Merfolk Traits ⬪
Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. You can’t raise any of your scores above 20.

Life Span
Merfolk reach adulthood in their late teens and live less than a century.

Creature Type
You are a humanoid.

Size
You are Small or Medium (your choice).

Speed
You have a walking speed of 30 feet when in humanoid form. When in merfolk form, you have a
swimming speed equal to your walking speed.

Languages
You can speak, read, and write Common and one other language that you and your DM agree is
appropriate for your character.

Merfolk’s Breath
You can cast the water breathing spell once with this trait and regain the ability to do so when
you finish a long rest. Additionally, when you cast this spell on a creature, it gains a swimming
speed equal to its walking speed for the duration of the spell.

Amphibious
You can breathe air and water.

Sea Legs
As a bonus action, you can transform between your merfolk and humanoid forms. When in
merfolk form, you have a swimming speed equal to your walking speed.

Aquatic Affinity
If you spend 4 hours submerged in water during your long rest, you add 10 feet to your swim
speed until your next long rest.

Merfolk (Ginny Di Kraken Week Version) Traits

As a Merfolk, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

You are Medium.

Speed

You have a walking speed of 30 feet when in humanoid form. When in merfolk form, you have a swimming speed equal to your walking speed.

Amphibious

You can breathe air and water.

Merkfolk's Breath

You can cast the water breathing spell once with this trait and regain the ability to do so when you finish a long rest. Additionally, when you cast this spell on a creature, it gains a swimming speed equal to its walking speed for the duration of the spell.

Sea Legs

As a bonus action, you can transform between your merfolk and humanoid forms. When in merfolk form, you have a swimming speed equal to your walking speed.

Aqua Affinity

If you spend 4 hours submerged in water during your long rest, you add 10 feet to your swim speed until your next long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes