Homebrew Half-Solar Species Details

Originally, the gods only created a select few solars, angels, and other celestial beings that would directly serve them and fulfill each gods agenda. This however changed when the gods left the Material Plane for the Upper Planes as to stop their meddling in mortals affairs. Several weaker gods, unhappy with not having as much influence in the Material Plane and losing followers, created the half-solars in the like of solars to hopefully spark mortal's interest in them.

It is said that the gods that created the half-solars were particularly carefully since they were just ousted from the Material Plane for meddling in their affairs. Based on this, the gods decided to make the half-solars mortal and capable of reproduction to make it seem like they were just creating another race, albeit one based on the solars. The gods however, indented them to serve as an intermediary between them and mortals even making half-solars incredibly hard to mate with other races; if a half-solar does not have offspring with a creature that has a large amount of celestial blood, their offspring would not gain many of the powers or appearance of a half-solars, often resulting in the creation of more assimar.

After these first half-solars were created, their creators saw a large increase in the amount of mortals who would worship them. Since then, numerous other gods began to create half-solars in an attempt to gain followers. In many ways, the first gods that created the half-solars succeeded in their goals since half-solars did indeed bring about a rekindling of interest in the gods in both the common people and many clergies.

Half-Solar Traits

Celestials who were created in the like of solars to rid evil on the Material Plane. Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1. Age. Half-solars mature at the same rate as humans, but stop aging in their late 20's. They tend to stay young until around 5,000 years after which they rapidly age and die. Their bodies disappearing in a blinding yet warm flash of brilliance. Alignment. Due to their celestial heritage, half-solars are always of the good alignment. Size. Your size is Medium. Speed. Your base walking speed is 30 feet, and you have a flying speed of 30 feet. You can't use your flying speed when wearing heavy armor. Celestial. Your creature type is both humanoid and celestial. Healing Hands. You know the spare the dying cantrip. When you reach 3rd level, you can cast the cure wounds spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the lesser restoratio

Healing Hands

You know the spare the dying cantrip. When you reach 3rd level, you can cast the cure wounds spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the lesser restoration spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Ability Score Increase

Your Charisma score increases by 2, and your Wisdom score increases by 1.

Languages

You can speak, read, and write Common and Celestial.

Age

 Half-solars mature at the same rate as humans, but stop aging in their late 20's. They tend to stay young until around 5,000 years after which they rapidly age and die. Their bodies disappearing in a blinding yet warm flash of brilliance.

Celestial Skin

Your celestial heritage gives you resistance to radiant damage. 

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