Homebrew Chameleon Species Details

Mostly green with red, yellow, blue splotches; has ridge of spikes along neck area, which can also puff out. Large eyes on opposite sides of a large head that move independently from each other. Long, curling, prehensile tail, and spindly little arms and legs. Relies on it's active camouflage to avoid others, even including other chameleons at times. They tend to be reserved and a tad standoffish, though groups tend to form around natural waterfalls or at the tops of the tallest trees. They are relatively slow moving, which only adds to their stealthiness, and they can camouflage into their background with ease.

Chameleon Traits

Medium lizardfolk that relies on active camouflage to avoid others.

Cunning Artisan

As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools.

Hunter's Lore

You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

Saw Beard

When backed into a corner (within 5ft of an opponent), you can puff out your spikey neck frill. As a bonus action, you can make an intimidation check. If successful, your opponent is frightened of you and you gain advantage on your opportunity attack as they flee.

Chameleon Carapace

You can change the color of your carapace to match the color and texture of your surroundings. As a result, you have advantage on Dexterity (Stealth) checks made to hide.

Sticky Tongue

You lash out with your sticky tongue, trying to latch on to a medium or smaller creature you can see within 30 feet. On hit, the target takes 1d4 damage and must make a DC 11 Dexterity saving throw (escape DC 12). On a failed save, the target is grappled and is pulled up to 25 feet toward you. You can only grapple one target at a time.

Naturally Stealthy

Naturally Stealthy
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

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