Homebrew Anisoptic Species Details
In the prehistory of the world, great insects dominated the landscape, and when humanity was born, the insects adapted to coexist with them, taking on human-like forms to better interact. Few of these prehistoric races still exist, but along with the thri-kreen, anisoptics have survived the millennia to the present day, roaming the world as predators and tradesmen.
"In their multifaceted eyes, one can glimpse both the ancient past and the fleeting present, for the Anisoptics are living relics of a world where insects ruled supreme. They navigate the modern world with the same precision and grace they exhibited in their primeval age, a testament to their adaptability and resilience." — Eldren Farwind, Histories of the Hidden Races
Physical and Personality Description
Anisoptics are an insectoid race resembling humanoid dragonflies, their sleek bodies covered in chitinous exoskeletons that shimmer with iridescent hues under the light. Standing between 4 to 5 feet tall, they possess elongated limbs and slender torsos, with four wings sprouting from their backs that can fold neatly against their bodies when not in use. Their heads are adorned with large, compound eyes that grant them exceptional vision, and their mandibles are often covered by a mouthplate when they speak, creating a slightly buzzing tone.
Despite their predatory heritage, Anisoptics are known for their calm and contemplative nature. They value patience and precision, approaching challenges with a meticulous mindset. However, when provoked or threatened, they can display a fierce and swift ferocity reminiscent of their predatory ancestors. Socially, they tend to be reserved, often speaking only when they have something of substance to contribute. This quiet demeanor can sometimes be mistaken for aloofness, but those who earn an Anisoptic's trust find them to be loyal and thoughtful companions.
Cultural Description
Anisoptic culture is deeply rooted in their ancient past, revering the primal power and wisdom of the great insects that once ruled the world. They maintain a strong connection to nature, often living in secluded communities nestled within forests, swamps, or other verdant landscapes. These settlements are designed to blend seamlessly with their surroundings, reflecting their philosophy of coexistence and harmony with the natural world.
Trade and craftsmanship hold significant places in Anisoptic society. They are renowned for their skill in weaving intricate textiles, crafting delicate jewelry, and brewing potent herbal concoctions. These goods are highly sought after, and many Anisoptics travel the world as merchants and tradesmen, using their keen eyesight and sharp minds to strike favorable deals. While they are not averse to using their predatory instincts, they prefer to resolve conflicts through diplomacy and trade, reserving their combat prowess for situations where it is absolutely necessary.
Names
Anisoptic names often reflect the natural world, with many inspired by the sounds of their surroundings, the colors of their exoskeletons, or the traits they value. They are typically melodic and somewhat alien to human ears, filled with buzzing consonants and flowing vowels.
Male Names: Zzaryn, Vrithel, Kaethik, Jhoran, Zyrath
Female Names: Thryssa, Qithara, Vyrune, Kethara, Zylith
Anisoptic Traits
As an insect-like anisoptic, you have the following traits.Ability Score Increase
Your Dexterity score increases by 1.
Age
Anisoptics reach maturity by age 5 and live up to 40 years.
Alignment
Most anisoptics are neutral, though they are as flexible in their lifestyles as they are in their own survival.
Size
Anisoptics are smaller than humans, with adults ranging from 4 to 5 feet in height. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Creature Type
You are a Monstrosity.
Darkvision
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Flight
You have a flying speed of 25 feet. To use this speed, you can't be wearing medium or heavy armor. You can fly for a number of rounds equal to your Dexterity modifier at a time, at the end of which you must land.
Natural Armor
You have tough, chitinous skin. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Predator's Instinct
Drawing on your predatorial instincts, you can add your proficiency bonus to one initiative roll. You can't use this feature again until you finish a short rest.
Secondary Arms
You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.
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