Homebrew Azeban Species Details

Trickster Spirits. Azebans are mischievous fey spirits who enjoy playing tricks and causing trouble for others, particularly dull-witted humans. These pranks are most often trivial--rather than dangerous or malevolent--and frequently involve the azeban tricking its victims out of food or a magical trinket or causing ana argument to break out among a group of travelers. Azebans like targeting pompous, greedy,, or prideful individuals best. Skillful illusionists, they sometimes use powerful magic to create an illusory inn or village to fool their marks. On other occasions, a simple cantrip to make it appear as if someone belched or broke wind in polite company is all that is needed.

Forest Dwellers. Living primarily in the pine forests of the cold northern lands, azebans get on well with the druids and the shamans of barbarian tribes, who often seek out their advice on fey matters in exchange for food and magical baubles. Azebans prefer to make their homes close to water. Good climbers, they sleep among the branches of the pines ar night, coming down to the water to eat. They are fussy eaters and always wash their food before consuming it.

Reckless Souls. Azebans are quite fearless and have a tendency to get in over their heads. The shamans of the north tell a story that the first azeban wandered through the forest until he came to a great waterfall. Being somewhat foolish, he decided to get into a shouting match with the roaring torrent. Yelling louder and louder in an attempt to defeat his foe, he stepped too close to the edge and plunged headfirst into the rushing waters. Fortunately, the azeban did not drown, and to this day his descendants are able to emit an ear-splitting yawp as a last-ditch defense against aggressors.

 

Azeban Traits

Your azeban character has the following racial traits.

Ability Score increase

Your Dexterity increases by 2 and your Intelligence increases by 1.

Skillful Illusionist

You can cast the cantrip prestidigitation at will.

Age

As humanoid fey creatures, azebans live relatively long. You reach adulthood at 30 and can live up to 500 years.

Alignment

As creatures who love mischief but prefer tricks over violence, azebans are typically chaotic neutral

Size

Azebans are quite short, ranging from 4-5 feet tall, and weighing between 85 and 145 pounds in most cases. Your size is medium.

Speed

Your base walking speed is 35 feet, and you have a climbing speed of 20 feet.

Elusive

You can take the Dash, Disengage, or Hide action as a bonus action on each of your turns.

Magic Resistance

You have advantage on saving throws against spells and other magical effects.

Darkvision

With your glowing yellow eyes, you can see in low light as if it were bright light and the dark as if it were low light. You can’t perceive colors in the darkness, only shades of grey.

Yawp

You can shriek as a last defense, emitting a 15 foot cone of sound. Any creatures caught in it must succeed on a DC 8 + your proficiency bonus + your Constitution modifier Constitution saving throw or take 1d8 + your constitution modifier damage and be deafened on a failed save, but take half damage and aren't deafened on a success. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn't being worn or carried also takes the damage if it's in the area. You can do so once every short or long rest as a reaction.

Languages

You can speak, read, and write Common and Sylvan.

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