Homebrew Fallen Celestial Species Details

Fallen Celestials are beings who once served the divine but have been cast out, existing now in a state of ambiguous morality. They retain some of their celestial traits but also exhibit signs of their fall and subsequent corruption. They walk a fine line between light and dark, embodying both the grace of the heavens and the malevolence of the infernal planes.

Physical Manifestations:

  • Appearance: Fallen Celestials still possess a certain ethereal beauty, but it is often marred by signs of their fall. This could include scars, a more shadowed complexion, or a haunting look in their eyes. Their eyes might retain a celestial glow but with a hint of infernal color, such as red or black.
  • Wings: They have wings, but these are never white. Instead, they can be black, gray, or darkened versions of their original celestial wings. The feathers may look more ruffled or tattered, symbolizing their fall from grace.
  • Auras: Their aura is a mix of light and shadow, providing a sense of both comfort and unease. This duality reflects their internal struggle and the balance they try to maintain.
  • Demonic Traits: Fallen Celestials have minor demonic traits, such as serpent-like eyes, small horns, or sharpened teeth. These features serve as constant reminders of their fall and the darkness they now carry within them.
  • Clothing: They often wear darker, more subdued clothing compared to their celestial counterparts. Their attire might include elements from both their celestial past and their infernal experiences, such as dark robes with faint celestial symbols or armor with infernal engravings.

** FOR DM CONSIDERATION: A player choosing to play as a Fallen Celestial must maintain a balance between "good" and "evil" deeds. At a DM's discretion, should the player tip heavily one way or another, they can once again become a full-fledged Celestial or Demon. Rising is exponentially harder than falling.

Fallen Celestial Traits

Once-angels, now fallen from grace and existing in a state of ambiguous morality.

Ability Score Increase

Maintaining some of your celestial grace, though tainted, your Charisma score increases by 2, and your Dexterity score increases by 1.

Age

Fallen Celestials are immortal. They do not age and cannot die of old age. Their humanoid bodies can appear to be of any age, but they cannot change how they appear once they have chosen a humanoid form.

Size

Fallen Celestials are the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Darkvision

Accustomed to the darkness of the lower planes, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Infernal Heritage

You have resistance to fire damage.

 

Charming Presence

You gain proficiency in the Persuasion skill. Additionally, you can cast the Charm Person spell once per long rest with this trait, requiring no material components. Charisma is your spellcasting ability for this spell.

Deceiver's Tongue

You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.

Languages

You can speak, read, and write Common and Infernal. Additionally, you have a supernatural understanding of Celestial, although you cannot speak it unless you regain your angelic nature.

Hellish Resistance

You have advantage on saving throws against being charmed or frightened.

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