Homebrew Blazeborne Species Details

Blazeborne are a race of fire elementals that were born from the forge flames of a master craftsman. They were originally designed to defend the forge, but long after the craftsman’s death, they grew bored and left the forge to leave their mark on the world.

Origins and Nature:

The Blazeborne were created with a singular purpose: to guard the forge of their creator. Over centuries, these elemental beings developed a sense of individuality and a thirst for adventure. Their bodies are composed of living flames, which are encased in a unique, lightweight plate armor made of an unknown metal.

Culture and Society:

Blazeborne do not have a traditional society. Instead, they are driven by their personal desires and whims, often seeking out combat and challenges to satisfy their craving for excitement. Their long existence in isolation has made them somewhat chaotic in nature, valuing freedom and personal strength above all.

Physical Characteristics:

Blazeborne appear as humanoid figures made entirely of flame, encased in a suit of mysterious plate armor. Fire emanates from between the armor plates, and their eyes are represented by two small flames. They stand uniformly at six feet tall, with their armor giving them a formidable presence.

Behavior and Personality:

Blazeborne are inherently chaotic, a trait stemming from their prolonged solitude and purpose-driven creation. They are fierce in combat, driven by a deep-seated desire to prove their strength. Despite their fiery nature, they can be loyal allies, particularly to those who share their love for battle and adventure.

Interaction with Classes and Backgrounds:

Blazeborne are naturally suited to martial roles such as Fighters and Barbarians, where their durability and growing combat power can be fully utilized. Their elemental nature and immunity to fire make them formidable in battle, while their unique abilities allow them to excel in roles requiring resilience and offensive capability.

Roleplaying Hooks:

Embrace the fiery spirit of the Blazeborne by seeking out combat and challenges. Use your abilities to protect your allies and dominate your foes, embodying the relentless nature of fire. Explore your origins, seeking to uncover more about the mysterious metal that encases you and the legacy of your creator. Navigate the world with a blend of chaotic energy and strategic thinking, always pushing the limits of your capabilities.

Blazeborne Traits

Ability score improvement: Your Constitution score is increased by 2, your strength score is increased by 1. Age: Blazeborne don't age, Blazeborne are elemental Alignment: Blazeborne are normally chaotic, after so much time in the forge they have been craving a fight. Appearance: Blazeborne look like a human made of flames with plate armor made of an unknown metal covering their whole body. Size: Blazeborne are all 6 feet tall. Your size is medium Speed: your walk speed is 30 feet Languages: you can read and write common, you can speak, read, and write Dwarvish and Ignan.

Friendly fire

You have immunity to fire damage. You are vulnerability to cold damage. 

Ignite

You can use your action to touch a flammable object that isn't being worn or carried by anyone else and set it on fire.  

Fireform

You can cast the Produce Flame cantrip after consuming a flammable object  (ie. wood, coal, etc.). Strength is your spellcasting ability for this spell. 

Hot start

your first attack in an encounter has advantage and deals an extra 1d12 fire damage. 

Hot streak

At the end of each round in combat, you gain a cumulative +1 bonus to damage rolls for your melee and ranged attacks and +5 walk speed. These bonuses reset to 0 when the combat ends.  

Heat Aura

At the start of your turn, each creature within 5 feet of you takes fire damage equal to your proficiency bonus if they are within this range. You can toggle this on and off at will.

Welded armor

you are wearing irremovable plate armor made of a lightweight durable material. You cannot wear any other armor and if it is destroyed, you must fix it or die. 

(you don’t need the 15 strength to wear plate armor) 

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