Homebrew Chiroptian (Vampire) Species Details

Chiroptians are the bat-like humanoids of Subterraria, and one of its more common races. They can be found in nearly every city and town in some capacity, and often take up odd jobs for the higher class. They make up the majority of the working class, though some of them build great lives for themselves, becoming entrepreneurs and great inventors. 

Chiroptian (Vampire) Traits

Chiroptians will share the following racial traits.

Appearance.

Chiroptians are small, bat-like humanoids who are furry with small squished noses and large bat ears on their heads they often move when conveying emotion. They also have proportional bat wings on their backs they use to fly around the caverns and chasms of Subterraria. All Vampires have hollow fangs for sucking blood, and a pale exterior.

Age.

Chiroptians age the same as humans.

Creature Type.

You are an Undead.

Size.

You are Small.

Speed.

Your base walking speed is 30 feet.

Bite.

You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.

Flight.

Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.

Echolocation.

You have a form of Blindsight, allowing you to see in a 25ft radius centered on yourself without relying on sight.

Keen Hearing.

You have advantage on Perception checks relying on hearing.

Light Sleeper.

Chiroptians were often prey in Subterraria and sleep very lightly to be aware of predators. Stealth checks made against you while sleeping have disadvantage, and proc a reaction if failed.

Languages.

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Hemovore.

You must consume blood once daily or else give all attacks made against you advantage.

Darkvision.

You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Bright Blinding.

A light spell cast on you or a daylight spell cast within 5 feet of you causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

Anti-Resight.

Your visual appearance cannot be recorded or displayed by anything. In other words, you can only be seen directly.

Shape-Distorting

You can slightly alter your appearance and voice, changing your face shape and characteristics, or your body shape without changing your size or gaining any abilities, i.e. fins/wings/weapons.

Know Your Prey.

Once per Long Rest you can cast Detect Thoughts for free. You can also cast it with a properly leveled spell slot.

Previous Versions

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7/13/2024 10:36:12 PM
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