Homebrew Firenewt Species Details
Fiery Origins
Firenewts originally come from the Elemental Plane of Fire, though they also commonly live near volcanoes or other sources of natural heat in the Material Plane.
Because of their origins, their natural body temperature is quite hot compared to similarly sized humanoids, reaching well above 40 degrees Celsius (104 degrees Fahrenheit), making outside sources of heat less dangerous in return for a higher food intake than one would expect.
If a firenewt stays away from a source of warm or hot water for more than 7 days, they will slow down both mentally and physically until they are brought back up to their natural heat.
Loyal Clans
Firenewts commonly live in clans, which function as one unit when interacting with the outside world. Making friends or enemies with a single member of a clan can get its entirety to see you in a good or bad light.
Because of their habitats, firenewt clans often interact with red or gold dragons, for who it will do services in return for a steady source of heat.
Firenewt Names
Firenewts names are traditionally in Ignan, sounding harsh and rough to speakers of softer languages. They also have a clan name, usually put second, which is often inspired by the name of the place or creatures they most commonly interact with. As a result, these are often quite similar to Draconic first names.
Firenewt Traits
As a firenewt, you have the following traits:Ability Score Increase
Your Dexterity score increases by 2, and your Constitution score increases by 1.
Languages
You can speak, read and write Common, Ignan and one extra language of your choice. Some common choices for the third language include Primordial, Draconic and Dwarven as firenewts often interact with native speakers of those languages.
Creature Type
You are a Humanoid.
Size
Firenewts are generally of equal height to humans, ranging from 5 to 6 feet. Their weight is below that of a similarly sized human. Your size is medium.
Age
Firenewts reach adulthood by the age of 10 and live around 50 years.
Speed
Your base walking speed is 30 feet.
Spit Fire
You can use your action to spit fire at a target within 30 ft of yourself you can see. When you do so, the target must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, and half as much damage on a successful one. You can take this action a number of times equal to your proficiency bonus per long rest.
Heat Weapon
You can use your bonus action to heat up a metallic melee weapon that you can touch. Until the start of your next turn, that weapon deals an extra 1d6 fire damage on a hit. You can use this feature a number of times equal to your Constitution modifier + 1 (minimum of 1) per long rest.
Fiery Origin
If you were fully submerged in warm or hot water withing the last 7 days, you have resistance to fire damage.
Amphibious
You can breathe air and water.
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