Homebrew Ceratopsian Species Details
Kind and patient the Ceratopsian race is feared by many for their sheer size. Armed with 3 wicked horns and an armored neck frill. Native to the southern dry forests of Arktus, though rare if you look you can find them still wandering. peaceful and slow to anger they are known as wisemen and druids, living in peace with the land around them
Gentle Giants
These large people resemble the humble triceratops, sporting beaklike mouths and powerful jaws lined with rows of sharp teeth and a muscular tail. Their scaled skin ranges in color from a light green to a deep brown. Ceratopsians are large but gentle, but don't let their kind dispositions fool you, if pushed or threatened they can be a dangerous foe. Ceratopsians are truly huge humanoid creatures growing on average between 8-9 feet tall, but are generally hunched over, and can be found weighing 500 pounds or more.
Near Extinction.
Ceratopsians are completely herbivorous, and are often hunted by the predators around them, including the Raptorkind. Due to this it has made the surviving Ceratopsians down right hostile to those they perceive as Predators.
The Ceratopsian have warred With Raptorkind for their survival for as long as they both have existed, this had resulted in a stalemate of sorts allowing both races to survive, until the Raptorkind made a deal with the Ironhand for modern weapons, in the 50 years since this, the Ceratopsian Race has all but gone extinct. Once numbering in the tens of thousands, there is now believed to be less than one hundred still living.
Family Oriented.
In days gone by for most Ceratopsians family was the most important thing. Each generation ensuring the next was ready for the challenges of this world, Tribe elders were looked at wise father or mother figures, dispensing sage advice to and giving care to the pups of the tribe. This left the day to day operations of the tribe to the younger adults.
Most of the tribes are gone now with only small scattered family groups still left in what was once their home.
Found Family
Most surviving Ceratopsians find homes amongst other races. Becoming workers and guardians for those around them. It's in most Ceratopsians' nature to create a family wherever they go, bringing together people from all walks of life.
They find and slot in where they can, helping where they can in cultures not their own, but they allways wish for that family that was taken from them.
Ceratopsian Names
Ceratopsians are given names from nature, anything from plants to landscape features: Cloud, Conifer, Cycad, Desert, Fern, Cactus, Forest, Horsetail, Lake, Magnolia, Pebble, River, Storm, Swamp, Bolder, Volcano
Ceratopsian Traits
Ceratopsians are born protectors, with the traits to allow them to effectively protect and defend those around ThemAbility Score Increase
Your Constitution score increases by 2, and your strength score increases by 1.
Age
Hatchling Ceratopsian grow very slow. The attain the size and development of a 10-year-old human child by the age of 20 and reach adulthood by 40 They live to be around 300.
Size
Ceratopsians are Much larger and broader than humans, standing well between 8-9 feet tall and averaging almost 500 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Horns
You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Goring Rush
Immediately after you take the Dash action on your turn and move at least 30 feet in a straight line towards your target, you can make one melee attack with your Horns as a bonus action. If Successful and your target is size large or smaller they are thrown back 10 feet and must make a DC 13 strength saving throw or be knocked Prone.
Great Size
Due to your massive size you find intimidating people fairly easy, you gain proficiency in intimidation
Natural Armour
You have thick, scaled skin. When you aren’t wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor
Languages
You can speak, read, and write Common and Primordial.
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