Homebrew BeetleJuice Species Details
BeetleJuice Traits
Beetlejuice beings are mischievous and spectral entities from the ethereal plane, known for their charm and chaotic nature. With abilities like shapeshifting, moving through solid objects, and beguiling others, they thrive on confusion and intrigue. These tricksters are masters of deception, making them captivating allies and formidable foes in any adventure.Ability Score Increase
Your Intelligence score increases by 1, and your Charisma score increases by 2.
Age
beetlejuice's mature at the same rate as humans but live up to 1000 years old and are only considered "old" at around 900 years old.
Size
beetlejuice's are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance
You have resistance to fire damage.
Infernal Legacy
You know the Chill Touch cantrip. When you reach 3rd level, you can cast the Etherealness spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a short rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a short rest. Charisma is your spellcasting ability for these spells.
Languages
You can speak, read, and write in any language.
shapechanger
You can use an action to magically transform into a humanoid you have seen, or back into your true form. You can stay in the new form for up to 1 hour. You revert to your true form if you die. Once you use this feature, you can’t use it again until you finish a short rest.
mischief maker
You have proficiency in the Deception and Performance skills. You also have advantage on saving throws against being charmed or frightened.
Incorporeal Movement
You can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object.
shadow stealth
You can attempt to hide even when you are only lightly obscured by dim light or darkness.
haunting melody
You can cast Minor Illusion at will. When you reach 3rd level, you can cast Silent Image once per day. Charisma is your spellcasting ability for these spells.
poltergeist
Eerie Whispers
BeetleJuice BeetleJuice BeetleJuice
whenever a creature says "BeetleJuice BeetleJuice BeetleJuice" in common BeetleJuice is instantly transported to that location
blink step
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't use it again until you finish a short or long rest. Starting at 5th level, you can use this trait twice between rests, and starting at 11th level, you can use it three times between rests.
keen mind
You have advantage on Intelligence (Investigation) checks and can perfectly recall anything you have seen or heard within the past month.
Ethereal Gateway
As an action, you can create a doorway to the Ethereal Plane in an unoccupied space within 5 feet of you. This doorway lasts for 1 minute, during which time you and any creature you designate can use it to step into the Ethereal Plane or return to the Material Plane. You can remain in the Ethereal Plane for as long as you wish. Once you use this trait, you can't create another doorway until you finish a long rest.
voice mimicry
You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
self levitation
As a bonus action, you can cast the levitate spell on yourself without requiring material components. Once you use this trait, you can't use it again until you finish a short or long rest.
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