Homebrew Cambion (Demon Slayer) Species Details
Demonic Origin
Unlike tieflings, who usually possess fiendish traits from an ancient pact their ancestors made, cambions are the direct children of a fiend and a mortal. The fiend can be of any kind, devil or demon, with the mortal humanoid also of any race, but your father was a demon. These unions are most common between a succubus/incubus and a human, but not this time, this union was by force and you are the by product. Cambions inherit traits from both of their parents, but almost always have some form of horns, bat-like wings and a leathery tail. Their skin tone is most commonly a vibrant, blood red, with their eyes usually an insidious sulfur yellow. However, their coloration and fiendish aspects can vary wildly — from black, to yellow or blue skin, to hooves instead of feet, to extra digits and eyes. They can possess otherworldly beauty or be entirely grotesque.
The cambions born of demons are extremely chaotic, and battle for a place in the Abyss with nothing more than their own heinous strength. Alternatively, a cambion is raised in the Material Plane by their mortal parent, who helplessly watches on as their child inevitably commits increasingly cruel and horrific acts, but in your case, your mother raises you under the protection of an order of holy paladins and teach you to control your cruelish nature and channel your infernal nature towards eliminating the threats they never could, to be the hand that doesn't mind getting dirty to do the greater good. Regardless of where they were raised, all cambions are born a sense of overwhelming of ambition, and an entitlement to rule over mortals, but you display this towards only demons, and your form of ruling is destroying them all. Cambions stand at roughly the same height as a human when fully grown, although both their fiendish and humanoid parents' sizes may influence this to see them end up slightly shorter, or taller. Your size is medium.
Cambion (Demon Slayer) Traits
Your cambion has gifts from its fiendish descent.Ability Score Increase
Ability Score improvement in Strength, Dexterity and Charisma scores, each increases by 1.
Demonic Beginning
At 1st level you gain the following:
Infern-ish Life Span: Not being of full demon lineage, the demonic cambions mature at the same rate as their mortal parent's race + an additional 200 years.
Infernal Wings & Sight: Born of fiendish blood, you have superior vision in dark and dim conditions, as well as leathery like wings with the following effects.
- You gain Darkvision out to 60ft. This evolves to true sight out to 30ft at 14th level, which is increased to 60ft at 18th level. (Manually Add it)
- You additionally gain a fly speed equal to your walking speed of 30ft.
Infernal Resistance: Being of a demon decent, you gain resistance to cold damage.
Infernal Alignment: Cambions are the progeny of fiends, and their souls are ever marked by corruption. Cambions are born evil but can been raised to be good and in extremely rare case, and it unknown as to why they may stay that way. Those descended from devils are extremely lawful, those descended from demons are highly chaotic, and those from succubi/incubi can fall anywhere in-between.
Infernal Presence: For all intents and purposes, you count as a standard, living creature and not a fiend. However, certain spells and effects that specifically deal in detection instead count you as a fiend. These include detect evil and good and a paladin's Divine Sense. The blood of the lower planes lives in you.
Infernal Tongue: You can speak, read, and write Common and Abyssal.
Demonic Tricks
At 3rd level you begin to unlocking the powers of your demonic ancestry, gaining the following:
- You learn one cantrip you select here. Choose one of the following cantrips: control flames, produce flame, thaumaturgy or vicious mockery. Your spellcasting ability is Charisma.
- You gain resistance to lightning damage. (Manually Add it)
- Telepathic Whispers: As an action you make a limited telepathic probe into a target creature's mind that is within 60ft of you. Both you and the target make a contested Charisma check, with a failure resulting in nothing, but if you succeed you obtain 6 seconds blip of thoughts from the creature, or you may choose to express your own thoughts limited to 6 seconds. At 10 this ability evolves, and you gain telepathy up to 30ft. (Manually Add it)
Demonic Power
When you reach 6th level you gain further mastery over the wicked powers of your malefic descent.
- You gain resistance to poison damage. (Manually Add it)
You learn two fiendish spells and may only cast your selected spells once, regaining the ability to use the spell after a long rest. Your spellcasting ability is Charisma. Choose two of the following spells you wish to gain at that level:
Demonic Embrace
At 10th level you gain the following:
- Blast Burn: Once per long rest, when you successfully damaged a large or smaller size creature(s) with a spell that deals fire, force, or radiant damage, you can choose to curse the target(s) as a bonus action. The target(s) must make a dexterity saving throw based off your spell save DC (if you have more than one, you choose) and on a failure they begin to illuminate being outlined in a bright reddish orange fire. This fire last up to 1 minute or until the target(s) or you fall unconscious, the target can repeat the saving throw at the end of each of their turns. For the duration, this target shed's dim light in a 10-foot radius and any attack roll against target has advantage and the target can't benefit from being invisible. At 14th level, the radius becomes 15ft and they now take 1d8 radiant damage each turn. At 18th level, the radius becomes 20ft and they now take 2d8 radiant damage each turn
- Magic Weapons. Your melee attacks are considered magical to overcome nonmagical resistances and immunity.
- Fire and Blood: You gain a resistance to fire damage. (Manually Add it)
Demonic Inheritance
At 14 level, you gain the following abilities:
Demonic Step: As an action, you can magically teleport, along with any equipment you're wearing or carrying, up to 60ft to an unoccupied space it can see. At 18 level, increase the range to 120ft. You can use this ability 3 times before needing a long rest to regain uses.
Demonic Supreme
At 18 level you gain the following:
Demonic Immunity: you gain immunity to bludgeoning, piercing, and slashing from nonmagical attacks, as well as fire damage. Additionally, you gain limited spell immunity, you are immune to being targeted or effected by spells that only target you of 3rd level or lower unless you wish to be affected. (Manually Add it)
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