Homebrew Smart Slime Species Details
Slime Traits:
Ability Score Increase: Your Constitution score increases by 2, and one other ability score of your choice increases by 2.
Age. Slimes don't have a physical maturity per say and by other creatures standards, they are born physically matured. For reference's, the oldest known slime lived to be as old as an elf before perishing at about 700 years old.
Size. Tiny.
Speed. Your base walking speed is 25 feet.
languages. You can speak, read, and write Common and Ooze, a dialect of Primordial. Ooze to those that speak Primordial sounds like a butchered version of Terran and Aquan. To everyone else, it is a bubbling, slushing language that sounds more like boiling mud then it does a language.
Smart Slime Traits
Slime Traits:Amorphous
Amorphous. Due to the fluid nature of your form, you can move through a space as narrow as 1 inch without squeezing. You leave behind any items you are carrying, and any equipment which you are proficient with merges into your form until you exit the space.
Corrosive Form.
Corrosive Form. A slimefolk is naturally corrosive, as such, your unarmed strikes deal acid damage equal to 1d4 + your Constitution modifier, instead of the bludgeoning damage normal for an unarmed strike. In addition, you are resistant to acid damage.
Darkvison.
Darkvison. Accustomed to gloomy caverns and fungi lit caves. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. In darkness, only sees shades of gray.
Dehydration-Prone.
Dehydration-Prone. You are composed of a large amount of liquid and as such, you fare poorly in the burning environments. You have disadvantage on saving throws against Extreme Heat.
Dilution
Dilution. For slime, water is both an essential part of life and a death sentence. If you start your turn in a body of water, such as a lake, an ocean, you take 1d6 necrotic damage at the start of each of your turns. Rain is similarly harmful, but only inflicts 1 necrotic damage per turn. If this damage reduces you to less than half of your maximum hit points, you are considered to be poisend until your hit points are restored to over half your hit point maximum. Finally, if you are reduced to 0 hit points by this trait you die.
Ooze Nature
Ooze Nature. Your creature type is ooze. You don't require sleep and by moving across surfaces you can break down otherwise inedible substances to garner nutritional value.
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