Homebrew Exile Race: Goblinoid Species Details

Appearance
Hobgoblins come in various forms, Goblins are small and green, standing at around 3ft. Hobgoblins ale medium and generally work as leaders to goblins, standing at around 6ft.
Lastly the bugbear, they serve as elite bodyguards to the hobgoblins, and are almost as tall as Orcs, reaching 7 feet. 

Diet

Hobgoblins are carnivores, they spend there time hunting animals and humanoids alike. 

Homelands

Hobgoblins are spread across the continent, but a large number of them work as servants to orcs in the beck forests. 

Relationships

Hobgoblins are malicious, savage, and dont even get along well with others. However goblins do tame and ride giant spiders. 

 

Exile Race: Goblinoid Traits

You have the following racial traits.

Alignment

You grew up in a natural evil culture. 

Age

Goblins have a long live span, dying from old age at around 700-800 years old, with only a few making it past 900.

Hobgoblins have shorter lives, living only to about 400 years.

And Bugbears only live up to around 200 years old.

Weavers Touch

Connected to a patron of Nightmares and Spiders, Goblinoids have advantage on tracking and interacting with spiders. 

Poisonous Brew

You can use a hour of your time during a long rest to forage for herbs, and mix them in to a flask of poison.
You can use the poison on a arrow or blade, the poison is also strong enough to work in a big pot of stew, and if making contact with a enemy, has the following effect.

The creature must make a Constitution saving throw of 10 + your WIS modifier A creature takes 4d6 damage on a failed save, and half as much damage on a successful one.
The damage increases to 6d6 at 6th level, 8d6 at 11th level, and 10d6 at 16th level. You can use this a number of times equal to your proficiency bonus a day.

Creature Type

You are a Goblinoid.

 

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your have a walking speed of 30 ft.

Nimble Escape

You can take the Disengage or Hide action as a bonus action on each of your turns.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

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