Homebrew Forest-Tail Goblin Species Details
Unlike their cave dwelling cousins Forest-Tail goblins evolved in a variety of ways in order to survive. Their fingers and toes developed sharper claws in order to scale trees and walls easier for nimble escape from larger predators. Their prehensile tails help them hold onto sturdy branches and can hold smaller weapons. They grew slightly larger and chubbier than their smaller cousins to survive harsher colds, their skin is coated in a very fine layer of fur making them soft to the touch.
- Ability score increase - Your dexterity score increases by 2.
- Creature type - You are considered humanoid, you are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.
- Size - You are small.
- Speed - Your walking speed is 30 feet, you have a climbing speed of 30 feet.
- Age - Forest-tail goblins reach adulthood at 10 and live up to 75 years.
- Alignment - Forest-tail goblins tend to lean towards neutral or good alignments, however there have been cases of evil aligning goblins.
Forest-Tail Goblin Traits
Darkvision, Fey Ancestry, Fury of the small, Nimble escape, Claws, Prehensile tail, Sharp fangsDark vision
See in darkness as if the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Fury of the small
When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.
Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.
Claws
Your claws are your natural defense along with climbing tools, you are proficient in claw attacks and scaling upwards. However you have disadvantage on slight of hand towards glassware and metal & disadvantage on stealth on hard surfaces as your claws click against specific surfaces (such as cobbles, wooden floors and marble).
Prehensile Tail
Your tail seems to be able to wrap around objects and lift them as if it were a hand. You are able to lift and carry with ease, 5lbs of anything tangible and movable with your tail.
You can hang from your tail however you must succeed a strength check of 12 or higher.
Sharp Fangs
You have canine teeth sharp enough to pierce through skin. You're naturally proficient with your teeth. Your bite attack does 1d4 of damage.
Your teeth are sharp enough to pierce through soft flesh of mammals, leather armor, fish and birds.
However your teeth aren't strong enough to cause damage to reptiles, constructs, skeletons or creatures wearing armor higher than leather.
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