Homebrew Exile Race: Centaur Species Details

Appearance
Centaurs look like horses, with the neck and head replaced by the torso of a human. 

Diet

Centaurs generally eat wild gain such as deer, boar, and similar beasts.

Homelands

Centaurs roam wide open fields, but have hidden groves where they rest.

Relationships

Centaurs have close connections to druids, dryads, and fauns, protecting nature from races who might harm it. 

 

Exile Race: Centaur Traits

You have the following racial traits.

Alignment

You grew up in a neutral good culture. 

Age

Centaurs have a human live span, with only some living up to 100 years old. 

Centaur Toughness

Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Charge

You can use your action and movement to charge past enemies in a straight line, and making a slashing melee attack without triggering a opportunity attack form the target.

The creature must make a Dexterity saving throw of 10 + your DEX modifier A creature takes 4d6 damage on a failed save, and half as much damage on a successful one.
The damage increases to 6d6 at 6th level, 8d6 at 11th level, and 10d6 at 16th level. You can use this a number of times equal to your proficiency bonus a day.

Creature Type

You are a Fey.

 

Size

You are Medium.

Speed

Your have a walking speed of 40 ft.

Natural Resilience

You are resistant to poison, and being have advantage on constitution saving throws against being poisoned. 

Piggyback

You are large enough to carry a medium creature which is up to 6 feet tall, on your back.
Mounted Combat rules apply.

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