Homebrew Angelic Species Details

A god among men. Literally. All angels can easily wipe out the strongest of mortals.

Angelic Traits

Air Jump: Jump higher and more times. Heavenly Blood: Heals and resists damage.

Air Jump

You gain this ability at level 2 of any class.

You can jump 10 feet in the air in one jump, and you have 2 more 5 feet jumps

Heavenly Blood

This ability is unlocked at level 3

You heal 1/4 of your max health and the next attack you take a quarter of the damage. If the next attack is a spell, then they must roll for it if they don't have to for that specific spell. The DC is you're armor class

Awaken

This Effect can be used in any class and can only be used when you have been hit before you use this as your turn. Used as a bonus action.

The angel becomes enraged and releases all energy inside their body, gaining the following effects:

 

An aura that extends in 30 feet. You and any allies within the aura have +2 AC. Any enemies within the aura take 8d12 force damage on entering and instantly knocked prone until their next turn.

Can fly at a speed of 60 feet for 1 hour. 

The transformation lasts for 4 hours in-game.

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