Homebrew Cyborg Species Details

 

Some humans, in the pursuit of science and self-improvement, push themselves beyond their normal imitations by unnatural means. This and the emergence of Warforged has set up the perfect breeding ground for those that have gone mad with the obsession of this idea. Though the use of Arcane magic manipulation and artificer ingenuity, few with the right aptitude, have been able to graft warforged parts onto themselves..

 Cyborgs are humans with Warforged parts

Cyborg Traits

Your Cyborg character has the following traits.

Cybernetic Appendages.

Cybernetic Eyes: 30ft of Darkvision and + 2  perception Checks

Cybernetic Arms:  + 2 to Athletics Checks

Cybernetic Leg: +10 move speed on dash action

Ability Score Increase

Your Constitution score increases by 1.

Age

A Cyborg lives as long as the race they stem from.

Alignment

Cyborgs can range from Good to Evil, Lawful to Chaotic. 

Size

Typical the size of a normal Human which vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one language of your choice.

Mechanical body

You were created to have remarkable fortitude, represented by the following benefits.

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You only need to eat and drink once a week.
  • You can hold your breath for 30 mins.
  • You only need to sleep for 4 hours
  • You cannot put to sleep by magic.

Restless mind

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which determine your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal.

You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode’s prerequisite.

Mode Prerequisite Effect
Light Skin Enhancement  (unarmored) None 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)
Medium Skin Enhancement (armor) Medium armor proficiency 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.
     

Enhancement

Two ability score increase.

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