Homebrew Enoch Species Details
Enochs are not descendant of angels directly, but rather the people who served as vessels for celestial beings. During the time of the Astraean Blood War, many humans accepted such angelic beings into themselves, living with them in a symbiotic relationship.
Much like humans, Enochs are not bound or defined by their celestial heritage. Their potential is as boundless as the skies they roam.
As an Enoch, a winged creature, you have certain traits in common with your people. Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing an Enoch requires special consideration by your DM.
Ability Score Increase
Your Charisma score increases by 2, and two other ability scores of your choice increases by 1.
Size
Enochs are the same height and weight as is common of the race of their non-celestial parent. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Flight
You have a flying speed of 45 feet, provided you have trained yourself in the use of your wings and have the STR or DEX score set as the prerequisite. To use this speed, you can’t be wearing heavy armor.
Languages
You can speak, read, and write Common and one extra language of your choice.
Celestial Grace
Beginning at first level, you can dedicate your time and focus to acquiring and nourishing your innate celestial energy, which manifests as a blueish white glow in your pupils. If you do so each day, you may add one charge of Grace each level. This celestial energy can be used to do a variety of things, at the DM's discretion. You can use it to shroud your wings in a fold of the ethereal plane, making them intangible and invisible to the naked eye.
You may use a charge to supplement physical nourishment or keep yourself rested despite not sleeping. Or you may attempt to boost your physical abilities, heal yourself, or influence the minds of creatures around you.
In any case except for the shrouding of your wings, your DM may choose to have you roll a Charisma check to determine if your innate control over this strange power allows you to go through with your plans.
You regain spent charges after completing a long rest.
Eyes of Aetheris
At 1st level, you occasionally pierce the veil between what is and what may be with uncanny intuition. As an action, you can open your awareness to take in what the hum and rhythm of the world around you tells you. Until the end of your next turn, you know the hit points any creature within 60 feet of you that isn't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity, but you may be able to recognize creatures in disguise if you have used this feature on them or one of their kind before.
You also learn if the creature you are perceiving is affected by an illness or a condition, and you learn how many years it has left to live.
Beginning at 5th level you may expend three uses of the Eyes of Aetheris to grant yourself the effects of a True Seeing spell for one minute. A creature with truesight can, out to a range of 120 ft, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane and planes of existence Adjacent to their own.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Enoch Traits
As an Enoch, your racial traits are highly reminiscent of human ones, and yet you have a little extra that sets you apart.Celestial Grace
Beginning at first level, you can dedicate your time and focus to acquiring and nourishing your innate celestial energy, which manifests as a blueish white glow in your pupils. If you do so each day, you may add one charge of Grace each level. This celestial energy can be used to do a variety of things, at the DM's discretion. You can use it to shroud your wings in a fold of the ethereal plane, making them intangible and invisible to the naked eye.
You may use a charge to supplement physical nourishment or keep yourself rested despite not sleeping. Or you may attempt to boost your physical abilities, heal yourself, or influence the minds of creatures around you.
In any case except for the shrouding of your wings, your DM may choose to have you roll a Charisma check to determine if your innate control over this strange power allows you to go through with your plans.
You regain spent charges after completing a long rest.
Eyes of Aetheris
At 1st level, you occasionally pierce the veil between what is and what may be with uncanny intuition. As an action, you can open your awareness to take in what the hum and rhythm of the world around you tells you. Until the end of your next turn, you know the hit points any creature within 60 feet of you that isn't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity, but you may be able to recognize creatures in disguise if you have used this feature on them or one of their kind before.
You also learn if the creature you are perceiving is affected by an illness or a condition, and you learn how many years it has left to live.
Beginning at 5th level you may expend three uses of the Eyes of Aetheris to grant yourself the effects of a True Seeing spell for one minute, or four you may expend four uses to extend the duration to 10 minutes. Five uses expended will extend the duration to one hour. A creature with truesight can, out to a range of 120 ft, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane and planes of existence Adjacent to their own.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a short or long rest.
Ability Score Increase
Your CHR score increases by 2, two of your other scores increase by 1.
Age
An Enoch's lifespan is comparable to that of a human, though many spend their lives attempting to harness their celestial energy in an attempt to prolong them.
Alignment
Enochs tend towards no particular alignment.
Size
Enochs vary greatly in height depending on the kind of angel they are descendant of. Descendants of Glories, the warrior angels, stand well over six feet, whereas the descendants of other angels may be more comparable to humans in height. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 30 feet.
Your base flying speed is 45 feet provided you have a STR or DEX score of 13 or higher and are not wearing heavy armour.
Languages
You can speak, read, and write Common and one extra language of your choice. While some Enochs still remember how to speak Enochian (Celestial), they have no inherent knowledge of the language.
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