Homebrew Cursed Doll Species Details

You are a doll that has gained sentience through dark and corrupt powers from the Abyss. Can appear as any kind of humanoid toy.

As a cursed object you are naturally more attune to the dark desires of civilization, usually targeting the feeble or weak willed and preying on the dark energy that surrounds them. The dark is where you are most at home, being able to perceive things in complete pitch where others would be blind.

As a doll you don't need to sleep.

Cursed Doll Traits

You have the following traits.

Porcelain Body

You have a nonorganic body and share none of the weaknesses of the other flesh puppets represented byt he following benefits.
● You have advantage on saving throws against against being poisoned, and you gain resistance to poison damage.
● You are immune to Diseases.
● You don't need to eat, drink, or breathe.
● You don't need to sleep. You can finish a long rest in 4 hours in an inactive, motionless state, during which you retain consciousness.
● The mending cantrip allows you to spend a hit die to recover hp.

Creature Type

You are a Warforged.

Size

You are Tiny.

Speed

Your walking speed is 0ft.

Cursed Devotion

You attempt to curse a humanoid that you can see within range. It must succeed on a saving throw of your spellcasting ability (Wisdom, Intelligence, or Charisma) or be charmed by you. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as Attack that creature, Run over there, or Fetch that object. If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

The duration of this charm lasts until the death of the target and has 1 charge that resets on the death of the target regardless of whether they succeed or fail their saving throw.

The effects of this ability can be removed with a Remove Curse spell, however a remove curse will not reset the charge.

Cursed Sight

You gain the ability to see in magical and nonmagical darkness.. at a cost. In bright light you have a -5 to your perception and investigation checks. In Darkness you get a +5 to your perception and investigation checks. No effect for dim light.

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