Homebrew Infernal Kalashtar Species Details

An infernal kalashtar is the offspring of a kalashtar and a tiefling. Infernal Kalashtar are either seen as wise, spiritual people with great compassion for others or suspicious, scheming people who are not to be trusted. Their appearance can be anything from that of a full-blooded tiefling to that of a full-blooded kalashtar, or anything in between.

Some infernal kalashtar are more strongly connected to their quori spirits than others, in which case they tend to display the odd quirks of most kalashtar.

Kalashtar Quirks

1d10 Quirk
1 You try to understand the motives and feelings of your enemies.
2 You prefer using telepathy over speaking aloud.
3 You feel a strong drive to protect the innocent.
4 You apply dream logic to mundane situations.
5 You discuss things out loud with your quori spirit.
6 You suppress your emotions and rely on logic.
7 You are strongly influenced by the emotions of those around you.
8 You prefer to find nonviolent solutions to problems whenever possible.
9 You are driven by a warrior spirit and will fight for any noble cause.
10 You are obsessed with Dreaming Dark conspiracies.

Infernal Kalashtar Names

Infernal Kalashtar may have a name from the culture of either of their parents, a human name, or a name which represents something that is important to them.

Male Quori Names: Hareth, Khad, Kosh, Melk, Tash, Ulad, Vash

Female Quori Names: Ashana, Ashtai, Ishara, Nari, Tana, Tari, Vakri

Kalashtar Names: Coratash, Dalavash, Dolishara, Halakosh, Khoratari, Koratana, Lanhareth, Molavakri, Nevitash, Sorashana, Torashtai, Valakhad, Vishara

Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos, Therai

Female Infernal Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta

“Virtue” Names: Art, Carrion, Chant, Creed, Despair, Excellence, Fear, Glory, Hope, Ideal, Music, Nowhere, Open, Poetry, Quest, Random, Reverence, Sorrow, Temerity, Torment, Weary

Infernal Kalashtar Traits

Your infernal kalashtar character has the following traits.

Severed from Dreams

Infernal Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Devil’s Tongue

You know the vicious mockery cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait. When you reach 5th level, you can cast the enthrall spell once with this trait. You must finish a long rest to cast these spells once again with this trait. Charisma is your spellcasting ability for them.

Ability Score Increase

Your Wisdom, Intelligence, and Charisma scores all increase by 1.

Age

Infernal Kalashtar develop physically at the same rate as humans do and have similar lifespans.

Alignment

The conflicting instincts of their mixed heritage leads most infernal kalashtar to not lean in any direction towards one particular alignment, though it is not uncommon for them to be strongly shaped and influenced by their upbringing and worldy experiences.

Size

Infernal Kalashtar are similar in build to humans or tieflings, though they are typically a few inches taller. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Dual Mind

When you make a Wisdom saving throw, you can use your reaction to gain advantage on the roll. You can use this trait immediately before or after you roll, but before any of the roll’s effects occur.

Hellish Resistance

You have resistance to fire damage.

Mind Link

You can speak telepathically to any creature you can see within 60 feet of you. You need to share a language with the creature for it to understand your telepathic messages.

As a bonus action when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically to you until the start of your next turn. To use this ability, the creature must be within 60 feet of you and be able to see you.

Psychic Glamour

Choose one of the following skills: Insight, Intimidation, Performance, or Persuasion. You have advantage on all ability checks you make with that skill.

Languages

You can speak, read, and write Common, Quori, and Infernal.

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