Homebrew Daedrin Species Details

Daedric Shadowkin (Daedrin)

 

Description:

The Daedric Shadowkin are a mysterious race once native to a dark and malevolent realm known as the Daedric Abyss. Banished to the Shadow Realm centuries ago for their transgressions, they have since undergone a unique evolution, adapting to their new, shadowy environment. These adaptations have made them a distinct offshoot of their original race, though they retain a trace of their Daedric heritage.

 

Physical Appearance:

Skin: Dusky grey to deep obsidian, with a subtle shimmer like polished stone.However in very rare cases are born white.

Eyes: Glowing shades of purple, blue, or red.Hair: Dark, appearing almost like shadows, flowing smoothly and blending with the darkness around them.

Build: Humanoid, with an athletic build that suggests agility and stealth.

Clothing: Dark, sleek garments that blend into the shadows, often adorned with faint, glowing runes or patterns reminiscent of their Daedric heritage.

Hair: Luscious thick hair that is usually black but can be grey and in rare cases white.

 

Abilities and Traits:

 

-Darkvision: Accustomed to the perpetual twilight of the Shadow Realm, Shadowkin can see in darkness up to 60 feet as if it were dim light.

 

-Shadow Step: Once per long rest, a Shadowkin can teleport up to 30 feet to an unoccupied space they can see that is in dim light or darkness.

 

-Shroud of Shadows: Shadowkin can cast the *Disguise Self* spell once per day without requiring a spell slot, blending into the shadows and taking on a form that is shadowy and indistinct.

 

Shadow Affinity: Due to their prolonged exposure to the Shadow Realm, Shadowkin have advantage on Stealth checks made in dim light or darkness.

 

Weaknesses:

Sunlight Sensitivity: Shadowkin have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when they, the target of their attack, or whatever they are trying to perceive is in direct sunlight.

 

Ethereal Nature: Prolonged time in the Shadow Realm has left them somewhat disconnected from the material plane. Shadowkin have a -1 penalty to Constitution saving throws.

 

Culture and Society:

The Shadowkin society is a mix of their Daedric heritage and their Shadow Realm adaptations. They value cunning, adaptability, and subtlety. Their communities are often hidden and difficult to find, nestled in the darkest corners of the world. They have a natural affinity for shadow magic and illusions, often becoming skilled rogues, warlocks, or shadow sorcerers.

 

Roleplaying Notes:

Shadowkin are often viewed with suspicion and fear due to their dark appearance and eerie abilities. However, they are not inherently evil and can be as varied in alignment as any other race. Their history of banishment and adaptation has made them resilient and resourceful, traits that serve them well in both adventuring and in everyday life.

Daedrin Traits

Traits and Abilities:

Darkivision

Darkvision: Shadowkin can see in darkness up to 60 feet as if it were dim light.

Shadow Step

Shadow Step: Once per long rest, a Shadowkin can teleport up to 30 feet to an unoccupied space they can see that is in dim light or darkness.

Shroud of Shadows

Shroud of Shadows: Shadowkin can cast the *Disguise Self* spell once per day without requiring a spell slot (Turns into shadow). 

Shadow Affinity

Shadow Affinity: Shadowkin have advantage on Stealth checks made in dim light or darkness.

Sunlight Sensitivity

Sunlight Sensitivity: Shadowkin have disadvantage on attack rolls and on Wisdom or Perception checks that rely on sight when you or whatever you are trying toperceive is in direct sunlight. 

Ethereal Nature

Ethereal Nature: Shadowkin have a -1 penalty to constitution saving throws.

Comments

Posts Quoted:
Reply
Clear All Quotes