Homebrew Caniskith Species Details

Beyond making their home in one of the least-hospitable regions of Isceria, the Caniskith of Ayvon have also stood as a bulwark against the terrors that crawl through the mountains from Old Draconia.

Whether hailing from the lowlands, highlands, fjordlands, or the frozen northern coast, every Caniskith is ready to bare their fangs at the challenges presented to them.

Caniskith culture places high value in virtuous actions, and views loyalty, honesty, and bravery above all other traits. The Caniskith have ballads and poems retelling the accounts of many heroes throughout the history of the Kingdom of Ayvon, but none are revered as greatly as Ayvon himself: the first Aasimar of Isceria. Legend says that so long as the wolf-folk of the north remain true, their divine warrior-king of yore will return to lead his people at the end-of-days.

Caniskith Traits

The Caniskith ability to adapt to harsh environments is rivalled only by their determination to do so.

Ability Score Increase

Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1

Age

Caniskith mature at the same rate humans do and reach adulthood around the age of 20. However, their aging slows after reaching maturity. This leads them to live slightly longer than humans, usually around 120 years, and remain physically capable until 80 years of age.

Size

Caniskith average between 6 and 7 feet in height. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Predator's Instincts

You have proficiency in Perception, and one of the following skills of your choice: Athletics, Intimidation, or Survival.

Daunting Howl

As a bonus action, you can let out an especially menacing howl. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Keen Nose

Thanks to your sensitive snout, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell.

Previous Versions

Name Date Modified Views Adds Version Actions
2/25/2025 1:19:21 AM
31
1
1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes